m0q-_-
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 16% of rounds and so well above the average (11%).
Clutch
Average33% of 1v2s won and so well above the average (21%).
Weapons and aim
Average61% headshots and so well above the average (51%).
Impact
Strength2.9 MVPs per match and so well above the average (2.4).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (71%). Lower is better.
Patterns
From the last 47 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 33 · Dust 2
- Highest rating in a match: 2.71 · Dust 2
Maps in detail
from the last 47 matchesCompared with players on the same level who have at least 15 matches on the map.
How m0q-_- plays
Across 47 matches m0q-_- averages K/R 0.85, ADR 94.0 and a rating of 1.13. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 61% headshots. In 26 of 47 matches the rating was 1.10 or higher (55%), in 13 it was below 0.90. In 47 matches with detailed stats: 10 4Ks and 1 ace. Things go best on Mirage (+60 ELO, win rate 57%). Last 30 days: 47 matches, win rate 60%, net ELO +65.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.