m0nkzx

Japan
On FACEIT since 2022 348 matches tracked 158 matches in 30 days
Last updated:

How does m0nkzx play?

Rating 1.03 (from 298 matches) K/R 0.73 ADR 79.1 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 298 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 29%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.1
Knife kills 8 in 348 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 54%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 34x 4K, 3 aces in 233 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp, ELO +283
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 80.2
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.71). Right on the average (0.74).

Patterns

From the last 348 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
42 matches · 40% win rate
On Nuke −30 ELO
26 matches · 58% win rate
On Wednesdays −114 ELO, win rate 44%

m0nkzx loses the most ELO on Anubis: −30 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Nuke
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 348 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
50% better than 39%
0.74 better than 46%
78.7 better than 37%
1.06 better than 55%
53% of 418 duels better than 57%
49% of 71 situations better than 77%
Dust 292
53% right on the average
0.73 better than 41%
78.7 better than 35%
1.01 better than 36%
52% of 284 duels right on the average
50% of 48 situations better than 82%
Ancient73
49% better than 36%
0.72 better than 33%
79.7 better than 35%
1.01 better than 36%
55% of 272 duels better than 65%
35% of 40 situations better than 42%
Anubis42
40% better than 14%
0.71 better than 30%
77.8 better than 31%
1.01 better than 38%
51% of 113 duels better than 42%
25% of 24 situations better than 17%
Nuke26
58% better than 60%
0.81 better than 68%
86.0 better than 66%
1.16 better than 74%
59% of 96 duels better than 81%
43% of 21 situations better than 58%
Inferno10
40% -
0.67 -
74.2 -
0.90-
44% of 45 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m0nkzx plays

Across 348 matches m0nkzx averages K/R 0.73 and ADR 79.1; the rating across the 298 rated matches is 1.03. Most room to improve: 3K rounds at 3.5%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 47% headshots. The strongest map is Nuke with a 58% win rate in 26 matches. In 116 of 298 matches the rating was 1.10 or higher (39%), in 107 it was below 0.90. In 233 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. m0nkzx loses the most ELO on Anubis (−30 ELO, win rate 40%). Things go best on Mirage (+92 ELO, win rate 50%). Match no. 4 of the day goes best: 60% win rate, +92 ELO. Improved over the last three months: Win rate +6 pp, ELO +283. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 80.2. Last 30 days: 158 matches, win rate 53%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.