m0nk0

Kazakhstan
On FACEIT since 2018 124 matches tracked 67 matches in 30 days
ELO ▼ 132
2,035
30-day peak: 2,167
Rank EU
#219,190
Kazakhstan #8,844 in Kazakhstan
Last updated:

How does m0nk0 play?

Rating 0.96 K/R 0.69 ADR 74.0 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 124 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 28%+18 pp · Ø 10% better than 95%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 3.0
Knife kills 3 in 124 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 61%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 15x 4K, 0 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 18%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.07, ADR +4.6
= Stayed the same
Headshots at 48%
▼ Got worse
Win rate −3 pp, ELO −199

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.71 (at the start 0.65). Just below the average (0.73).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −77 ELO
45 matches · 53% win rate
On Ancient −24 ELO
23 matches · 43% win rate
Between 6:00 and 12:00 −51 ELO, win rate 38%

m0nk0 loses the most ELO on Mirage: −77 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
53% better than 58%
0.72 better than 46%
76.5 better than 34%
0.99 better than 43%
48% of 205 duels better than 37%
38% of 21 situations right on the average
Dust 226
46% better than 34%
0.67 better than 23%
72.3 better than 15%
0.93 better than 22%
50% of 120 duels right on the average
33% of 12 situations better than 39%
Ancient23
43% better than 22%
0.72 better than 43%
74.0 better than 15%
0.99 better than 41%
51% of 129 duels right on the average
28% of 18 situations better than 23%
Anubis16
38% better than 13%
0.62 better than 6%
70.5 better than 8%
0.84 better than 5%
48% of 69 duels better than 33%
9% of 11 situations better than 3%
Inferno10
40% -
0.65 -
73.7 -
0.95-
31% of 36 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m0nk0 plays

Across 124 matches m0nk0 averages K/R 0.69, ADR 74.0 and a rating of 0.96. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 9 players. Averages 15.3 kills per match with 48% headshots. The strongest map is Mirage with a 53% win rate in 45 matches. In 40 of 124 matches the rating was 1.10 or higher (32%), in 57 it was below 0.90. In 87 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. m0nk0 loses the most ELO on Mirage (−77 ELO, win rate 53%). Things go best on Dust 2 (+25 ELO, win rate 46%). Match no. 3 of the day goes best: 52% win rate. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +4.6. Got weaker: Win rate −3 pp, ELO −199. Unchanged in recent months: Headshots at 48%. Last 30 days: 67 matches, win rate 51%, net ELO −110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.