m0nasterio

Russia
80 matches tracked 14 matches in 30 days
Last updated:

How does m0nasterio play?

Rating 1.05 K/R 0.74 ADR 80.0 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 80 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 10%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.08+0.11 · Ø 0.97 better than 78%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so well above the average (12.8%).

2K rounds 15.0%+2.2 pp · Ø 12.8% better than 89%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 56%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 6x 4K, 3 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 69%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 45%
Enemies flashed per round 0.39+0.12 · Ø 0.27 better than 80%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.13, Rating +0.20, ADR +5.6, Win rate +8 pp
= Stayed the same
Headshots at 39%, ELO at 1,566
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.78 (at the start 0.65). Clearly above the average (0.71).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
41 matches · 29% win rate

m0nasterio loses the most ELO in match 1 of the day: ±0 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 2.73 · Nuke
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
45% better than 31%
0.71 better than 42%
77.6 better than 40%
1.01 right on the average
53% of 57 duels better than 67%
39% of 18 situations better than 54%
Dust 219
42% better than 25%
0.79 better than 83%
85.8 better than 81%
1.14 better than 89%
51% of 76 duels better than 54%
44% of 27 situations better than 69%
Ancient11
18% -
0.65 -
71.0 -
0.85-
47% of 36 duels -
30% of 10 situations -
Anubis11
27% -
0.86 -
88.2 -
1.19-
61% of 31 duels -
40% of 10 situations -
Nuke11
36% -
0.75 -
79.9 -
1.11-
37% of 35 duels -
40% of 10 situations -
Inferno4
50% -
0.63 -
70.8 -
0.90-
53% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m0nasterio plays

Across 80 matches m0nasterio averages K/R 0.74, ADR 80.0 and a rating of 1.05. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 10% of level 8 players. Averages 16.3 kills per match with 39% headshots. The strongest map is Mirage with a 45% win rate in 22 matches. In 31 of 80 matches the rating was 1.10 or higher (39%), in 31 it was below 0.90. In 58 matches with detailed stats: 6 4Ks and 3 aces. Best month by rating: September 2026 at 1.11. m0nasterio loses the most ELO in match 1 of the day (±0 ELO, win rate 29%). Improved over the last three months: K/R +0.13, Rating +0.20, ADR +5.6, Win rate +8 pp. Unchanged in recent months: Headshots at 39%, ELO at 1,566. Last 30 days: 14 matches, win rate 50%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.