m0nST4Rrr

Germany
184 matches tracked 77 matches in 30 days
Last updated:

How does m0nST4Rrr play?

Rating 1.01 (from 157 matches) K/R 0.70 ADR 78.0 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 157 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 44%−6 pp · Ø 50% better than 7%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 69%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 13%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.97−0.03 · Ø 1.00 better than 34%
Pistol kills per match 2.3
Knife kills 5 in 184 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so just below the average (13.1%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 35%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 27x 4K, 3 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

0.84 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 7.4+3.2 · Ø 4.2 better than 96%
Enemies flashed per round 0.84+0.56 · Ø 0.28 better than 99%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +379
= Stayed the same
K/R at 0.71, ADR at 78.4, Win rate at 51%
▼ Got worse
Rating −0.09

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.71 (at the start 0.68). Just below the average (0.72).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −120 ELO
29 matches · 34% win rate
From match 5 of the day −102 ELO
48 matches · 44% win rate
Between 18:00 and 24:00 −108 ELO, win rate 46%
On Tuesdays −63 ELO, win rate 42%

m0nST4Rrr loses the most ELO on Mirage: −120 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
54% better than 63%
0.74 better than 55%
81.2 better than 57%
1.06 better than 66%
43% of 213 duels better than 13%
39% of 31 situations better than 54%
Ancient30
53% better than 58%
0.71 better than 36%
78.0 better than 34%
0.96 better than 31%
50% of 100 duels better than 45%
44% of 18 situations better than 67%
Mirage29
34% better than 7%
0.56 better than 1%
66.7 better than 2%
0.86 better than 6%
50% of 72 duels better than 46%
21% of 14 situations better than 10%
Anubis18
50% right on the average
0.67 better than 19%
76.2 better than 27%
0.95 better than 24%
36% of 50 duels better than 1%
33% of 6 situations better than 39%
Inferno18
50% better than 39%
0.72 better than 45%
81.7 better than 55%
1.05 better than 56%
46% of 57 duels better than 18%
50% of 8 situations better than 75%
Nuke17
59% better than 62%
0.73 better than 36%
82.1 better than 47%
1.03 better than 43%
37% of 59 duels better than 2%
50% of 12 situations better than 72%
Cache12
67% -
0.80 -
82.3 -
1.19-
52% of 33 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m0nST4Rrr plays

Across 184 matches m0nST4Rrr averages K/R 0.70 and ADR 78.0; the rating across the 157 rated matches is 1.01. Biggest strength: Utility damage per round at 7.4, better than 96% of level 9 players. Most room to improve: Opening duels won at 44%, better than only 7% of level 9 players. Averages 15.9 kills per match with 41% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 53 of 157 matches the rating was 1.10 or higher (34%), in 57 it was below 0.90. In 143 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: July 2026 at 1.09. m0nST4Rrr loses the most ELO on Mirage (−120 ELO, win rate 34%). Things go best on Dust 2 (+28 ELO, win rate 54%). Match no. 1 of the day goes best: 60% win rate. Improved over the last three months: Headshots +2 pp, ELO +379. Got weaker: Rating −0.09. Unchanged in recent months: K/R at 0.71, ADR at 78.4, Win rate at 51%. Last 30 days: 77 matches, win rate 45%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.