m0lip

Ukraine
98 matches tracked
Last updated:

How does m0lip play?

Rating 1.14 K/R 0.80 ADR 82.0 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 98 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 57%+8 pp · Ø 49% better than 96%

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 55%+16 pp · Ø 39% better than 99%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 5%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so well above the average (0.97).

Headshot rate 46%+2 pp · Ø 44% better than 64%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.18+0.21 · Ø 0.97 better than 98%
Pistol kills per match 2.7
Knife kills 5 in 98 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 12.5%−0.4 pp · Ø 12.9% better than 45%
3K rounds 3.5%−0.2 pp · Ø 3.7% better than 45%
MVPs per match 2.3+0.1 · Ø 2.2 better than 77%
4Ks and aces 9x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 26%−9 pp · Ø 35% better than 8%
Utility damage per round 2.3−1.5 · Ø 3.8 better than 14%
Enemies flashed per round 0.08−0.17 · Ø 0.25 better than 9%
Deaths per round 68%−5 pp · Ø 73% better than 94%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, Rating −0.23, ADR −9.8, Win rate −20 pp, ELO −50

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Last 3 months: 0.72 (at the start 0.87). Just above the average (0.71).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
37 matches · 51% win rate
Between 6:00 and 12:00 +5 ELO, win rate 39%

m0lip loses the most ELO on Dust 2: −30 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.56 · Inferno
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
51% better than 56%
0.76 better than 82%
78.2 better than 51%
1.08 better than 85%
56% of 131 duels better than 87%
40% of 25 situations better than 59%
Mirage27
52% better than 60%
0.83 better than 95%
85.3 better than 86%
1.18 better than 96%
63% of 83 duels better than 99%
53% of 17 situations better than 86%
Inferno15
47% better than 38%
0.90 better than 99%
89.6 better than 93%
1.27 better than 99%
63% of 40 duels better than 96%
42% of 12 situations better than 61%
Ancient11
27% -
0.84 -
85.0 -
1.17-
57% of 35 duels -
85% of 13 situations -
Nuke5
40% -
0.81 -
79.3 -
1.17-
35% of 20 duels -
50% of 4 situations -
Anubis3
33% -
0.51 -
58.7 -
0.74-
44% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m0lip plays

Across 98 matches m0lip averages K/R 0.80, ADR 82.0 and a rating of 1.14. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 5 players. Most room to improve: Utility hit rate at 26%, better than only 8% of level 5 players. Averages 17.5 kills per match with 46% headshots. The strongest map is Mirage with a 52% win rate in 27 matches. In 45 of 98 matches the rating was 1.10 or higher (46%), in 26 it was below 0.90. In 40 matches with detailed stats: 9 4Ks and 0 aces. m0lip loses the most ELO on Dust 2 (−30 ELO, win rate 51%). Things go best on Mirage (+44 ELO, win rate 52%). From match no. 5 of the day on, things go best: 54% win rate, +5 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.15, Rating −0.23, ADR −9.8, Win rate −20 pp, ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.