m0gz_

Norway
162 matches tracked
Last updated:

How does m0gz_ play?

Rating 0.97 (from 131 matches) K/R 0.68 ADR 76.8 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 27%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 51%+2 pp · Ø 49% better than 67%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 79%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 16%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (44%).

Headshot rate 32%−12 pp · Ø 44% better than 3%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 0.99+0.02 · Ø 0.97 better than 65%
Pistol kills per match 2.1
Knife kills 1 in 162 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (3.7%).

2K rounds 12.3%−0.6 pp · Ø 12.9% better than 40%
3K rounds 2.3%−1.4 pp · Ø 3.7% better than 4%
MVPs per match 1.7−0.5 · Ø 2.2 better than 10%
4Ks and aces 6x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 28%
Utility damage per round 5.0+1.2 · Ø 3.8 better than 76%
Enemies flashed per round 0.33+0.08 · Ø 0.25 better than 73%
Deaths per round 68%−5 pp · Ø 73% better than 94%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.17, ADR −4.3, Headshots −2 pp, ELO −101

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.64 (at the start 0.72). Clearly below the average (0.71).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −47 ELO
45 matches · 40% win rate
On Inferno −29 ELO
26 matches · 50% win rate
On Wednesdays −13 ELO, win rate 43%

m0gz_ loses the most ELO in match 2 of the day: −47 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 43 · Nuke
  3. Highest rating in a match: 2.12 · Ancient

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
53% better than 64%
0.66 better than 28%
74.6 better than 31%
0.93 better than 32%
51% of 130 duels better than 60%
47% of 32 situations better than 78%
Ancient40
45% better than 31%
0.67 better than 34%
76.8 better than 41%
1.02 better than 71%
52% of 102 duels better than 69%
39% of 23 situations better than 59%
Anubis27
59% better than 77%
0.68 better than 38%
78.0 better than 48%
0.96 better than 47%
56% of 78 duels better than 84%
36% of 14 situations better than 48%
Inferno26
50% right on the average
0.67 better than 37%
76.9 better than 43%
0.94 better than 40%
60% of 57 duels better than 92%
45% of 11 situations better than 70%
Nuke17
47% better than 33%
0.73 better than 57%
81.0 better than 62%
1.08-
54% of 39 duels better than 76%
33% of 9 situations better than 38%

Compared with players on the same level who have at least 15 matches on the map.

How m0gz_ plays

Across 162 matches m0gz_ averages K/R 0.68 and ADR 76.8; the rating across the 131 rated matches is 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 94% of level 5 players. Most room to improve: Headshot rate at 32%, better than only 3% of level 5 players. Averages 14.8 kills per match with 32% headshots. The strongest map is Anubis with a 59% win rate in 27 matches. In 46 of 131 matches the rating was 1.10 or higher (35%), in 56 it was below 0.90. In 83 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. m0gz_ loses the most ELO in match 2 of the day (−47 ELO, win rate 40%). Things go best on Ancient (+53 ELO, win rate 45%). Match no. 3 of the day goes best: 67% win rate, −16 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.08, Rating −0.17, ADR −4.3, Headshots −2 pp, ELO −101. Last 30 days: 8 matches, win rate 63%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.