How does m0gz_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Weakness12% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average32% headshots and so well below the average (44%).
Impact
WeaknessExactly 3 kills in 2.3% of rounds and so well below the average (3.7%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.64 (at the start 0.72). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.09. Last 3 months: 0.92 (at the start 1.09). Clearly below the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 80.0. Last 3 months: 74.9 (at the start 79.2). Slightly below the average (78.3).
Share of headshot kills
Best month: June 2026 with 34%. Last 3 months: 31% (at the start 33%). Well below the average (44%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months: 52% (at the start 47%). Right on the average (52%).
Best month: September 2026 with 1,412. Last 3 months: 1,162 (at the start 1,263).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 162 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
m0gz_ loses the most ELO in match 2 of the day: −47 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Ancient
- Most kills in a match: 43 · Nuke
- Highest rating in a match: 2.12 · Ancient
Maps in detail
from the last 162 matchesCompared with players on the same level who have at least 15 matches on the map.
How m0gz_ plays
Across 162 matches m0gz_ averages K/R 0.68 and ADR 76.8; the rating across the 131 rated matches is 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 94% of level 5 players. Most room to improve: Headshot rate at 32%, better than only 3% of level 5 players. Averages 14.8 kills per match with 32% headshots. The strongest map is Anubis with a 59% win rate in 27 matches. In 46 of 131 matches the rating was 1.10 or higher (35%), in 56 it was below 0.90. In 83 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. m0gz_ loses the most ELO in match 2 of the day (−47 ELO, win rate 40%). Things go best on Ancient (+53 ELO, win rate 45%). Match no. 3 of the day goes best: 67% win rate, −16 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.08, Rating −0.17, ADR −4.3, Headshots −2 pp, ELO −101. Last 30 days: 8 matches, win rate 63%, net ELO +2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.