m0d3st

Russia
137 matches tracked 10 matches in 30 days
Last updated:

How does m0d3st play?

Rating 1.08 K/R 0.76 ADR 82.7 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 137 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Level 6

Compared with 880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 53%+3 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 55%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 64%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Strength
Where do the kills come from?

54% headshots and so well above the average (45%).

Headshot rate 54%+9 pp · Ø 45% better than 91%
AWP share of kills 15%+4 pp · Ø 11% better than 78%
K/D 1.10+0.10 · Ø 1.00 better than 89%
Pistol kills per match 3.3
Knife kills 4 in 137 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 60%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 89%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 7x 4K, 0 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 22%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 32%
Enemies flashed per round 0.42+0.17 · Ø 0.25 better than 86%
Deaths per round 69%−3 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +150
= Stayed the same
K/R at 0.74, Rating at 1.06, Headshots at 54%, Win rate at 49%
▼ Got worse
ADR −7.3

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.74 (at the start 0.77). Just above the average (0.72).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −73 ELO
21 matches · 52% win rate
From match 5 of the day −21 ELO
31 matches · 39% win rate
Between 18:00 and 24:00 −83 ELO, win rate 41%

m0d3st loses the most ELO on Mirage: −73 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Anubis
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
58% better than 78%
0.79 better than 85%
85.8 better than 85%
1.13 better than 91%
54% of 285 duels better than 75%
37% of 46 situations right on the average
Mirage21
52% better than 61%
0.76 better than 74%
83.3 better than 76%
1.06 better than 75%
55% of 92 duels better than 77%
42% of 12 situations better than 63%
Ancient18
28% better than 6%
0.64 better than 17%
73.3 better than 21%
0.91 better than 28%
64% of 47 duels better than 99%
20% of 10 situations better than 13%
Anubis17
47% better than 36%
0.83 better than 92%
87.9 better than 88%
1.15 better than 91%
57% of 61 duels better than 81%
38% of 13 situations better than 58%
Nuke15
53% right on the average
0.76 better than 67%
80.1 better than 56%
1.09 better than 78%
50% of 56 duels better than 52%
29% of 7 situations better than 30%
Inferno4
25% -
0.58 -
64.4 -
0.75-
46% of 26 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How m0d3st plays

Across 137 matches m0d3st averages K/R 0.76, ADR 82.7 and a rating of 1.08. Biggest strength: Deaths per round at just 69% (lower is better), better than 92% of level 6 players. Most room to improve: Utility hit rate at 30%, better than only 22% of level 6 players. Averages 16.5 kills per match with 54% headshots. The strongest map is Dust 2 with a 58% win rate in 62 matches. In 63 of 137 matches the rating was 1.10 or higher (46%), in 47 it was below 0.90. In 50 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 1.09. m0d3st loses the most ELO on Mirage (−73 ELO, win rate 52%). Things go best in match 3 of the day (+27 ELO, win rate 61%). Match no. 2 of the day goes best: 63% win rate, −29 ELO. Improved over the last three months: ELO +150. Got weaker: ADR −7.3. Unchanged in recent months: K/R at 0.74, Rating at 1.06, Headshots at 54%, Win rate at 49%. Last 30 days: 10 matches, win rate 40%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.