m0_LyL5ik

Ukraine
On FACEIT since 2025 247 matches tracked 63 matches in 30 days
ELO ▲ 260
2,530
30-day peak: 2,530
Rank EU
#48,223
Ukraine #1,997 in Ukraine
Last updated:

How does m0_LyL5ik play?

Rating 1.05 K/R 0.74 ADR 77.7 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 247 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 26% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,500-2,749 ELO

Compared with 2,511 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 46%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 11%
AWP share of kills 33%+21 pp · Ø 12% better than 97%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 3.1
Knife kills 2 in 247 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.5%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 33%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 53%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 25x 4K, 1 ace in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 14%
Enemies flashed per round 0.15−0.16 · Ø 0.31 better than 11%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +579
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.06, Rating −0.08, ADR −7.4, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −80 ELO
86 matches · 51% win rate
On Anubis −62 ELO
36 matches · 50% win rate
On Thursdays +30 ELO, win rate 48%

m0_LyL5ik loses the most ELO on Mirage: −80 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.21 · Dust 2

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
51% better than 46%
0.75 right on the average
79.1 better than 38%
1.08 better than 62%
56% of 395 duels better than 74%
48% of 63 situations better than 79%
Dust 271
56% better than 63%
0.74 better than 46%
78.6 better than 35%
1.06 better than 53%
59% of 309 duels better than 85%
20% of 45 situations better than 8%
Ancient38
55% better than 56%
0.71 better than 29%
75.4 better than 19%
1.01 better than 37%
55% of 152 duels better than 66%
54% of 24 situations better than 86%
Anubis36
50% better than 37%
0.74 better than 45%
79.3 better than 36%
1.05 right on the average
54% of 136 duels better than 61%
18% of 22 situations better than 9%
Nuke7
29% -
0.54 -
54.2 -
0.79-
62% of 26 duels -
50% of 2 situations -
Cache6
67% -
0.79 -
77.3 -
1.19-
65% of 23 duels -
0% of 4 situations -
Inferno3
67% -
0.71 -
74.7 -
0.99-
45% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m0_LyL5ik plays

Across 247 matches m0_LyL5ik averages K/R 0.74, ADR 77.7 and a rating of 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 43% headshots. The strongest map is Dust 2 with a 56% win rate in 71 matches. In 115 of 247 matches the rating was 1.10 or higher (47%), in 76 it was below 0.90. In 187 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. m0_LyL5ik loses the most ELO on Mirage (−80 ELO, win rate 51%). Things go best on Ancient (+100 ELO, win rate 55%). From match no. 5 of the day on, things go best: 58% win rate, +11 ELO. Improved over the last three months: ELO +579. Got weaker: K/R −0.06, Rating −0.08, ADR −7.4, Headshots −3 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 63 matches, win rate 56%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.