m0NKEY-

Slovakia
On FACEIT since 2020 217 matches tracked 42 matches in 30 days
ELO ▲ 102
2,057
30-day peak: 2,057
Rank EU
#204,696
Slovakia #1,064 in Slovakia
Last updated:

How does m0NKEY- play?

Rating 1.05 K/R 0.75 ADR 80.2 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 217 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so just above the average (13.4%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 3 aces in 170 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 10%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +9 pp, ELO +341
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.14, ADR −6.0, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.74 (at the start 0.81). Right on the average (0.74).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −110 ELO
76 matches · 45% win rate
On Mirage −78 ELO
62 matches · 52% win rate
On Fridays −59 ELO, win rate 48%

m0NKEY- loses the most ELO from match 5 of the day: −110 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.56 · Inferno
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
52% better than 55%
0.79 better than 74%
84.8 better than 71%
1.11 better than 76%
60% of 212 duels better than 90%
36% of 33 situations better than 45%
Dust 247
51% better than 48%
0.75 better than 57%
79.0 better than 40%
1.06 better than 61%
59% of 164 duels better than 86%
14% of 21 situations better than 5%
Ancient33
39% better than 12%
0.70 better than 29%
74.9 better than 18%
0.94 better than 22%
42% of 118 duels better than 8%
43% of 14 situations better than 65%
Anubis27
56% better than 68%
0.70 better than 32%
76.8 better than 29%
0.99 better than 37%
56% of 118 duels better than 75%
29% of 17 situations better than 27%
Inferno27
59% better than 63%
0.79 better than 68%
84.3 better than 61%
1.13 better than 71%
56% of 98 duels better than 63%
47% of 17 situations better than 70%
Nuke11
73% -
0.73 -
79.5 -
1.04-
60% of 43 duels -
0% of 2 situations -
Cache10
70% -
0.77 -
76.8 -
1.05-
59% of 39 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m0NKEY- plays

Across 217 matches m0NKEY- averages K/R 0.75, ADR 80.2 and a rating of 1.05. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 49% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 90 of 217 matches the rating was 1.10 or higher (41%), in 73 it was below 0.90. In 170 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: July 2026 at 1.17. m0NKEY- loses the most ELO from match 5 of the day (−110 ELO, win rate 45%). Things go best on Anubis (+27 ELO, win rate 56%). Match no. 2 of the day goes best: 71% win rate, +21 ELO. Improved over the last three months: Headshots +9 pp, ELO +341. Got weaker: K/R −0.07, Rating −0.14, ADR −6.0, Win rate −4 pp. Last 30 days: 42 matches, win rate 60%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.