m0NKEY-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average33% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average1.07 K/D and so just above the average (1.03).
Impact
AverageExactly 2 kills in 13.5% of rounds and so just above the average (13.4%).
Utility and deaths
Weakness27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.81. Last 3 months: 0.74 (at the start 0.81). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.17. Last 3 months: 1.03 (at the start 1.17). Right on the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 85.2. Last 3 months: 79.2 (at the start 85.2). Just below the average (80.8).
Share of headshot kills
Best month: August 2026 with 53%. Last 3 months: 50% (at the start 41%). Just above the average (49%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 52% (at the start 56%). Slightly above the average (50%).
Best month: October 2026 with 1,996. Last 3 months: 1,996 (at the start 1,655).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 217 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
m0NKEY- loses the most ELO from match 5 of the day: −110 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Inferno
- Highest rating in a match: 2.56 · Inferno
- Most kills in a match: 37 · Mirage
Maps in detail
from the last 217 matchesCompared with players on the same level who have at least 15 matches on the map.
How m0NKEY- plays
Across 217 matches m0NKEY- averages K/R 0.75, ADR 80.2 and a rating of 1.05. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 49% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 90 of 217 matches the rating was 1.10 or higher (41%), in 73 it was below 0.90. In 170 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: July 2026 at 1.17. m0NKEY- loses the most ELO from match 5 of the day (−110 ELO, win rate 45%). Things go best on Anubis (+27 ELO, win rate 56%). Match no. 2 of the day goes best: 71% win rate, +21 ELO. Improved over the last three months: Headshots +9 pp, ELO +341. Got weaker: K/R −0.07, Rating −0.14, ADR −6.0, Win rate −4 pp. Last 30 days: 42 matches, win rate 60%, net ELO +3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.