m0NESY_zxc

Russia
On FACEIT since 2022 98 matches tracked 37 matches in 30 days
ELO ▲ 56
2,306
30-day peak: 2,350
Rank EU
#98,616
Russia #28,020 in Russia
Last updated:

How does m0NESY_zxc play?

Rating 1.09 K/R 0.79 ADR 83.4 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 98 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 14% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 43%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.10+0.07 · Ø 1.03 better than 71%
Pistol kills per match 2.5
Knife kills 4 in 98 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 22%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 16x 4K, 1 ace in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 19%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.19, Rating −0.26, ADR −12.7

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.94. Last 3 months: 0.75 (at the start 0.94). Just above the average (0.74).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −80 ELO
22 matches · 41% win rate
On Dust 2 −49 ELO
28 matches · 50% win rate
Between 12:00 and 18:00 +1 ELO, win rate 42%
On Sundays −25 ELO, win rate 39%

m0NESY_zxc loses the most ELO in match 1 of the day: −80 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 40 · Anubis
  3. Highest rating in a match: 1.85 · Mirage

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
47% better than 31%
0.77 better than 62%
83.0 better than 60%
1.07 better than 61%
53% of 132 duels better than 60%
38% of 16 situations right on the average
Dust 228
50% better than 43%
0.83 better than 86%
84.6 better than 67%
1.12 better than 76%
59% of 131 duels better than 87%
31% of 16 situations better than 30%
Anubis13
54% -
0.82 -
88.7 -
1.16-
51% of 59 duels -
82% of 11 situations -
Ancient12
50% -
0.75 -
74.7 -
0.99-
49% of 39 duels -
36% of 11 situations -
Cache5
60% -
0.81 -
86.8 -
1.16-
65% of 20 duels -
20% of 5 situations -
Inferno5
0% -
0.75 -
81.7 -
0.97-
63% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m0NESY_zxc plays

Across 98 matches m0NESY_zxc averages K/R 0.79, ADR 83.4 and a rating of 1.09. Biggest strength: Utility hit rate at 44%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 55% headshots. The strongest map is Anubis with a 54% win rate in 13 matches. In 49 of 98 matches the rating was 1.10 or higher (50%), in 35 it was below 0.90. In 78 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 1.29. m0NESY_zxc loses the most ELO in match 1 of the day (−80 ELO, win rate 41%). Things go best from match 5 of the day (+25 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +25 ELO. Improved over the last three months: Headshots +6 pp, Win rate +9 pp. Got weaker: K/R −0.19, Rating −0.26, ADR −12.7. Last 30 days: 37 matches, win rate 49%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.