lzr112

Serbia
On FACEIT since 2022 166 matches tracked 70 matches in 30 days
Last updated:

How does lzr112 play?

Rating 0.94 K/R 0.69 ADR 73.8 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 166 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 26%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 46%−3 pp · Ø 49% better than 23%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 79%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (44%).

Headshot rate 40%−4 pp · Ø 44% better than 31%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.93−0.04 · Ø 0.97 better than 38%
Pistol kills per match 2.0
Knife kills 5 in 166 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (12.9%).

2K rounds 11.4%−1.5 pp · Ø 12.9% better than 20%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 65%
MVPs per match 2.0−0.2 · Ø 2.2 better than 40%
4Ks and aces 24x 4K, 0 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.25).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.2+1.4 · Ø 3.8 better than 78%
Enemies flashed per round 0.52+0.27 · Ø 0.25 better than 95%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.09, Rating +0.12, ADR +9.0, Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.70 (at the start 0.61). Just below the average (0.71).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −54 ELO
31 matches · 39% win rate
On Dust 2 −18 ELO
50 matches · 48% win rate
On Sundays −3 ELO, win rate 35%

lzr112 loses the most ELO in match 2 of the day: −54 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.07 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
48% better than 45%
0.69 better than 43%
73.5 better than 25%
0.94 better than 36%
50% of 185 duels better than 55%
45% of 29 situations better than 74%
Mirage39
54% better than 68%
0.62 better than 14%
67.9 better than 9%
0.87 better than 18%
40% of 133 duels better than 9%
36% of 14 situations better than 43%
Ancient23
43% better than 24%
0.72 better than 59%
79.1 better than 57%
0.99 better than 62%
48% of 77 duels better than 44%
47% of 17 situations better than 78%
Inferno23
43% better than 28%
0.75 better than 74%
82.7 better than 70%
1.02 better than 68%
50% of 106 duels better than 56%
38% of 13 situations better than 53%
Anubis22
32% better than 6%
0.66 better than 28%
70.0 better than 10%
0.91 better than 28%
42% of 74 duels better than 13%
60% of 10 situations better than 93%
Cache5
60% -
0.79 -
76.1 -
1.12-
69% of 16 duels -
50% of 2 situations -
Nuke4
25% -
0.65 -
65.5 -
0.93-
46% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lzr112 plays

Across 166 matches lzr112 averages K/R 0.69, ADR 73.8 and a rating of 0.94. Biggest strength: Utility damage per round at 5.2, better than 78% of level 5 players. Most room to improve: Opening duels won at 46%, better than only 23% of level 5 players. Averages 14.7 kills per match with 40% headshots. The strongest map is Mirage with a 54% win rate in 39 matches. In 48 of 166 matches the rating was 1.10 or higher (29%), in 81 it was below 0.90. In 145 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: October 2026 at 1.01. lzr112 loses the most ELO in match 2 of the day (−54 ELO, win rate 39%). Things go best on Mirage (+47 ELO, win rate 54%). Improved over the last three months: K/R +0.09, Rating +0.12, ADR +9.0, Headshots +6 pp. Got weaker: Win rate −7 pp. Last 30 days: 70 matches, win rate 41%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.