lyntiking

Russia
On FACEIT since 2021 157 matches tracked 75 matches in 30 days
Last updated:
Next update possible in 13m 55s

How does lyntiking play?

Rating 1.00 K/R 0.72 ADR 79.5 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 157 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 2.8
Knife kills 4 in 157 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.6%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 25%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 35%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 12x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 4%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 35%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +11 pp, Win rate +20 pp, ELO +766
= Stayed the same
Rating at 0.98
▼ Got worse
K/R −0.04, ADR −5.8

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.75).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
40 matches · 45% win rate
On Anubis −50 ELO
27 matches · 52% win rate
On Dust 2 −25 ELO
43 matches · 58% win rate

lyntiking loses the most ELO on Mirage: −53 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.48 · Mirage
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
58% better than 70%
0.71 better than 32%
78.4 better than 35%
0.99 better than 30%
50% of 218 duels better than 40%
37% of 19 situations better than 42%
Mirage40
45% better than 20%
0.73 better than 39%
78.7 better than 35%
1.00 better than 33%
45% of 172 duels better than 14%
33% of 30 situations better than 35%
Anubis27
52% better than 44%
0.69 better than 21%
80.3 better than 41%
0.94 better than 14%
48% of 126 duels better than 27%
30% of 20 situations better than 30%
Ancient23
43% better than 20%
0.74 better than 43%
84.0 better than 59%
1.03 better than 44%
45% of 126 duels better than 16%
40% of 15 situations better than 56%
Inferno9
67% -
0.72 -
80.1 -
1.04-
48% of 63 duels -
43% of 7 situations -
Nuke9
56% -
0.79 -
78.3 -
1.10-
44% of 34 duels -
20% of 5 situations -
Cache5
20% -
0.63 -
73.1 -
0.88-
56% of 16 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lyntiking plays

Across 157 matches lyntiking averages K/R 0.72, ADR 79.5 and a rating of 1.00. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 46% headshots. The strongest map is Dust 2 with a 58% win rate in 43 matches. In 53 of 157 matches the rating was 1.10 or higher (34%), in 59 it was below 0.90. In 97 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. lyntiking loses the most ELO on Mirage (−53 ELO, win rate 45%). Things go best in match 2 of the day (−25 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, −25 ELO. Improved over the last three months: Headshots +11 pp, Win rate +20 pp, ELO +766. Got weaker: K/R −0.04, ADR −5.8. Unchanged in recent months: Rating at 0.98. Last 30 days: 75 matches, win rate 53%, net ELO −130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.