lxnt-

Kosovo
On FACEIT since 2017 244 matches tracked 42 matches in 30 days
ELO ▼ 9
2,252
30-day peak: 2,266
Rank EU
#115,721
Kosovo #1,080 in Kosovo
Last updated:

How does lxnt- play?

Rating 1.02 K/R 0.76 ADR 82.7 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 244 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 3.6
Knife kills 2 in 244 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 62%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 72%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 36x 4K, 1 ace in 209 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 15%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +16 pp, ELO +333
= Stayed the same
Rating at 1.02, ADR at 82.5
▼ Got worse
K/R −0.04, Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −32 ELO
37 matches · 51% win rate
On Dust 2 −23 ELO
76 matches · 54% win rate
On Tuesdays +31 ELO, win rate 41%

lxnt- loses the most ELO on Inferno: −32 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Inferno
  2. Highest rating in a match: 2.52 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
54% better than 59%
0.73 better than 44%
79.9 better than 44%
0.99 better than 31%
46% of 380 duels better than 20%
41% of 29 situations better than 62%
Mirage55
53% better than 55%
0.80 better than 74%
87.0 better than 77%
1.08 better than 64%
55% of 283 duels better than 71%
25% of 28 situations better than 15%
Inferno37
51% better than 39%
0.74 better than 42%
82.0 better than 45%
1.00 better than 25%
48% of 231 duels better than 23%
37% of 19 situations better than 48%
Ancient32
66% better than 87%
0.80 better than 74%
86.0 better than 72%
1.07 better than 61%
50% of 185 duels better than 41%
55% of 11 situations better than 88%
Anubis28
46% better than 29%
0.74 better than 46%
79.3 better than 39%
1.00 better than 34%
42% of 144 duels better than 7%
20% of 15 situations better than 13%
Cache12
58% -
0.80 -
87.1 -
1.06-
53% of 55 duels -
57% of 7 situations -
Nuke3
0% -
0.59 -
62.6 -
0.70-
29% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lxnt- plays

Across 244 matches lxnt- averages K/R 0.76, ADR 82.7 and a rating of 1.02. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 57% headshots. The strongest map is Ancient with a 66% win rate in 32 matches. In 92 of 244 matches the rating was 1.10 or higher (38%), in 102 it was below 0.90. In 209 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. lxnt- loses the most ELO on Inferno (−32 ELO, win rate 51%). Things go best in match 4 of the day (+71 ELO, win rate 72%). Match no. 4 of the day goes best: 72% win rate, +71 ELO. Improved over the last three months: Win rate +16 pp, ELO +333. Got weaker: K/R −0.04, Headshots −6 pp. Unchanged in recent months: Rating at 1.02, ADR at 82.5. Last 30 days: 42 matches, win rate 50%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.