lxd2

Russia
On FACEIT since 2020 107 matches tracked 55 matches in 30 days
ELO ▲ 86
2,118
30-day peak: 2,214
Rank EU
#172,511
Russia #48,556 in Russia
Last updated:

How does lxd2 play?

Rating 1.21 K/R 0.87 ADR 91.5 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 107 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (49%).

Headshot rate 35%−14 pp · Ø 49% better than 2%
AWP share of kills 42%+31 pp · Ø 11% better than 99%
K/D 1.21+0.19 · Ø 1.02 better than 93%
Pistol kills per match 2.7
Knife kills 4 in 107 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.5% of rounds and so well above the average (13.3%).

2K rounds 17.5%+4.2 pp · Ø 13.3% better than 99%
3K rounds 6.6%+2.5 pp · Ø 4.1% better than 98%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 23x 4K, 5 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 9%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.18, Rating +0.26, ADR +14.7, Win rate +11 pp, ELO +123
= Stayed the same
Nothing clear
▼ Got worse
Headshots −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: September 2026 with 1.05. Last 3 months: 0.90 (at the start 0.72). Well above the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −18 ELO
31 matches · 45% win rate
Between 6:00 and 12:00 −43 ELO, win rate 33%

lxd2 loses the most ELO on Mirage: −18 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Highest rating in a match: 2.48 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
45% better than 28%
0.80 better than 77%
86.0 better than 77%
1.12 better than 79%
53% of 139 duels better than 64%
33% of 12 situations better than 36%
Dust 229
48% better than 38%
0.93 better than 98%
96.8 better than 97%
1.30 better than 97%
63% of 156 duels better than 95%
27% of 22 situations better than 22%
Ancient13
31% -
0.79 -
86.7 -
1.06-
49% of 59 duels -
27% of 11 situations -
Anubis13
38% -
0.92 -
93.9 -
1.32-
55% of 64 duels -
45% of 11 situations -
Nuke9
67% -
0.90 -
93.3 -
1.21-
59% of 63 duels -
100% of 2 situations -
Inferno6
50% -
0.90 -
95.7 -
1.30-
59% of 29 duels -
0% of 7 situations -
Cache4
50% -
0.94 -
99.1 -
1.39-
47% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lxd2 plays

Across 107 matches lxd2 averages K/R 0.87, ADR 91.5 and a rating of 1.21. Biggest strength: 3K rounds at 6.6%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 35%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 35% headshots. The strongest map is Dust 2 with a 48% win rate in 29 matches. In 59 of 107 matches the rating was 1.10 or higher (55%), in 31 it was below 0.90. In 86 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: September 2026 at 1.49. lxd2 loses the most ELO on Mirage (−18 ELO, win rate 45%). Things go best on Dust 2 (+38 ELO, win rate 48%). Match no. 1 of the day goes best: 62% win rate, −5 ELO. Improved over the last three months: K/R +0.18, Rating +0.26, ADR +14.7, Win rate +11 pp, ELO +123. Got weaker: Headshots −10 pp. Last 30 days: 55 matches, win rate 55%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.