lw-m
Name history of lw-m
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average16% of 1v2s won and so slightly below the average (20%).
Weapons and aim
Average1.06 K/D and so slightly above the average (1.00).
Impact
AverageExactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).
Utility and deaths
Strength40% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Jan to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months: 0.74 (at the start 0.79). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.14. Last 3 months: 1.03 (at the start 1.15). Just above the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 87.0. Last 3 months: 83.1 (at the start 83.0). Slightly above the average (79.4).
Share of headshot kills
Best month: September 2026 with 55%. Last 3 months: 49% (at the start 51%). Just above the average (48%).
Matches won (win rate)
Best month: July 2026 with 61%. Last 3 months: 46% (at the start 67%). Clearly below the average (49%).
Best month: August 2026 with 2,058. Last 3 months: 1,907 (at the start 1,940).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 95 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
lw-m loses the most ELO on Mirage: −55 ELO, 53% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 2.01 · Cache
Maps in detail
from the last 95 matchesCompared with players on the same level who have at least 15 matches on the map.
How lw-m plays
Across 95 matches lw-m averages K/R 0.75, ADR 83.1 and a rating of 1.06. Biggest strength: Utility hit rate at 40%, better than 82% of level 9 players. Averages 16.0 kills per match with 50% headshots. The strongest map is Mirage with a 53% win rate in 36 matches. In 42 of 95 matches the rating was 1.10 or higher (44%), in 32 it was below 0.90. In 73 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 1.14. lw-m loses the most ELO on Mirage (−55 ELO, win rate 53%). Things go best on Dust 2 (+52 ELO, win rate 47%). Got weaker: K/R −0.05, Rating −0.12, Headshots −2 pp, Win rate −21 pp. Unchanged in recent months: ADR at 83.1, ELO at 1,907.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.