lw-m

Germany
On FACEIT since 2019 95 matches tracked
Last updated:

How does lw-m play?

Rating 1.06 K/R 0.75 ADR 83.1 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 95 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 18%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

16% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 20%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.00).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 2.9
Knife kills 1 in 95 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 62%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 64%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 14x 4K, 0 aces in 73 matches

Utility and deaths

Strength
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 83.1, ELO at 1,907
▼ Got worse
K/R −0.05, Rating −0.12, Headshots −2 pp, Win rate −21 pp

Aug to Sep 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.76
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.74 (at the start 0.79). Just above the average (0.72).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
36 matches · 53% win rate
In match 2 of the day ±0 ELO
20 matches · 45% win rate

lw-m loses the most ELO on Mirage: −55 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.01 · Cache

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
53% better than 58%
0.71 better than 39%
81.0 better than 55%
0.99 better than 41%
48% of 172 duels better than 35%
35% of 20 situations better than 41%
Dust 230
47% better than 38%
0.75 better than 60%
83.3 better than 67%
1.04 better than 58%
53% of 103 duels better than 64%
32% of 22 situations better than 33%
Inferno15
47% better than 29%
0.77 better than 65%
85.6 better than 72%
1.11 better than 70%
43% of 65 duels better than 10%
57% of 7 situations better than 87%
Cache7
86% -
1.00 -
101.8 -
1.41-
60% of 30 duels -
50% of 2 situations -
Ancient4
25% -
0.67 -
69.0 -
1.02-
47% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lw-m plays

Across 95 matches lw-m averages K/R 0.75, ADR 83.1 and a rating of 1.06. Biggest strength: Utility hit rate at 40%, better than 82% of level 9 players. Averages 16.0 kills per match with 50% headshots. The strongest map is Mirage with a 53% win rate in 36 matches. In 42 of 95 matches the rating was 1.10 or higher (44%), in 32 it was below 0.90. In 73 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 1.14. lw-m loses the most ELO on Mirage (−55 ELO, win rate 53%). Things go best on Dust 2 (+52 ELO, win rate 47%). Got weaker: K/R −0.05, Rating −0.12, Headshots −2 pp, Win rate −21 pp. Unchanged in recent months: ADR at 83.1, ELO at 1,907.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.