lux1aeterna

Russia
On FACEIT since 2018 310 matches tracked 146 matches in 30 days
ELO ▲ 240
3,303
30-day peak: 3,335
Rank EU ▲ 94 places
#2,272
RU #653 in RU
30 days · prev. #2,366 · best #2,181
Last updated:

How does lux1aeterna play?

Rating 1.02 (from 260 matches) K/R 0.73 ADR 82.4 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 260 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 12%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.00−0.05 · Ø 1.05 better than 21%
Pistol kills per match 2.4
Zeus kills2 in 310 matches
Knife kills 4 in 310 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 41%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 48x 4K, 3 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.7−0.2 · Ø 3.9 better than 45%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 22%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 82.9, Headshots at 45%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.75).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −209 ELO
100 matches · 52% win rate
On Anubis −90 ELO
48 matches · 50% win rate
On Tuesdays ±0 ELO, win rate 45%

lux1aeterna loses the most ELO on Mirage: −209 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 43 · Nuke

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
52% better than 37%
0.75 better than 44%
83.3 better than 55%
1.04 better than 41%
52% of 309 duels better than 46%
36% of 53 situations better than 41%
Dust 290
54% better than 47%
0.73 better than 36%
83.7 better than 57%
1.02 better than 31%
49% of 439 duels better than 30%
36% of 33 situations better than 41%
Anubis48
50% better than 32%
0.73 better than 37%
84.0 better than 61%
1.01 better than 31%
49% of 246 duels better than 30%
32% of 25 situations better than 33%
Nuke41
51% better than 27%
0.70 better than 18%
78.8 better than 30%
0.95 better than 11%
48% of 138 duels better than 21%
33% of 15 situations better than 33%
Ancient11
45% -
0.69 -
78.0 -
0.97-
54% of 37 duels -
50% of 4 situations -
Inferno11
55% -
0.69 -
76.1 -
0.99-
45% of 42 duels -
67% of 3 situations -
Cache7
43% -
0.75 -
83.2 -
1.04-
44% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lux1aeterna plays

Across 310 matches lux1aeterna averages K/R 0.73 and ADR 82.4; the rating across the 260 rated matches is 1.02. Most room to improve: Headshot rate at 45%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.6 kills per match with 45% headshots. The strongest map is Inferno with a 55% win rate in 11 matches. In 96 of 260 matches the rating was 1.10 or higher (37%), in 106 it was below 0.90. In 260 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. lux1aeterna loses the most ELO on Mirage (−209 ELO, win rate 52%). Things go best on Nuke (+180 ELO, win rate 51%). Match no. 4 of the day goes best: 68% win rate, +90 ELO. Unchanged in recent months: K/R at 0.73, ADR at 82.9, Headshots at 45%, Win rate at 52%. Last 30 days: 146 matches, win rate 55%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.