lux1-

Brazil
FACEIT verified FACEIT verified On FACEIT since 2015 195 matches tracked 27 matches in 30 days
ELO ▲ 120
3,521
30-day peak: 3,521
Rank EU ▼ 58 places
#1,020
Brazil #5 in Brazil
30 days · prev. #962 · best #962
Last updated:

How does lux1- play?

Rating 1.15 (from 136 matches) K/R 0.83 ADR 91.7 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 136 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 54%−1 pp · Ø 55% better than 42%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 28%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly below the average (53%).

Headshot rate 51%−2 pp · Ø 53% better than 32%
AWP share of kills 5%−9 pp · Ø 14% better than 38%
K/D 1.16+0.04 · Ø 1.12 better than 50%
Pistol kills per match 3.0 from the last 179
Knife kills 12 in 179 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.6%).

2K rounds 13.5%−1.1 pp · Ø 14.6% better than 19%
3K rounds 5.8%+1.2 pp · Ø 4.6% better than 84%
MVPs per match 2.9+0.3 · Ø 2.6 better than 75%
4Ks and aces 22x 4K, 1 ace in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.35).

Utility hit rate 38%+4 pp · Ø 34% better than 79%
Utility damage per round 5.5+1.6 · Ø 3.9 better than 87%
Enemies flashed per round 0.58+0.23 · Ø 0.35 better than 97%
Deaths per round 72%+2 pp · Ø 70% better than 19%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +11 pp, ELO +395
= Stayed the same
Win rate at 59%
▼ Got worse
K/R −0.06, Rating −0.09, ADR −7.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.81 (at the start 0.87). Just above the average (0.79).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays −80 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Mirage
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
62% better than 68%
0.83 better than 61%
90.3 better than 69%
1.12 better than 45%
54% of 299 duels better than 42%
30% of 23 situations better than 21%
Dust 238
63% better than 68%
0.84 better than 66%
91.5 better than 74%
1.21 better than 70%
53% of 133 duels better than 37%
59% of 17 situations better than 90%
Ancient15
53% better than 29%
0.73 better than 21%
82.4 better than 33%
0.86-
45% of 67 duels better than 6%
20% of 5 situations better than 9%
Anubis15
47% better than 17%
0.87 better than 82%
95.7 better than 92%
1.23-
63% of 71 duels better than 88%
44% of 9 situations better than 65%
Nuke14
57% -
0.81 -
90.8 -
1.15-
57% of 83 duels -
75% of 4 situations -
Cache9
67% -
1.04 -
105.4 -
1.48-
70% of 44 duels -
50% of 6 situations -
Inferno8
75% -
0.73 -
89.6 -
1.11-
55% of 31 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lux1- plays

Across 195 matches lux1- averages K/R 0.83 and ADR 91.7; the rating across the 136 rated matches is 1.15. Biggest strength: Utility damage per round at 5.5, better than 87% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 72%, better than only 19% of level 10 · 3,500+ ELO players. Averages 17.8 kills per match with 51% headshots. The strongest map is Dust 2 with a 63% win rate in 38 matches. In 75 of 136 matches the rating was 1.10 or higher (55%), in 41 it was below 0.90. In 103 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 1.26. Things go best in match 3 of the day (+86 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +86 ELO. Improved over the last three months: Headshots +11 pp, ELO +395. Got weaker: K/R −0.06, Rating −0.09, ADR −7.4. Unchanged in recent months: Win rate at 59%. Last 30 days: 27 matches, win rate 63%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.