luuef

Russia
On FACEIT since 2022 178 matches tracked 114 matches in 30 days
ELO ▲ 152
2,087
30-day peak: 2,207
Rank EU
#188,383
Russia #53,214 in Russia
Last updated:

How does luuef play?

Rating 1.13 (from 128 matches) K/R 0.73 ADR 81.9 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 128 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 5%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 2.5
Knife kills 1 in 178 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 86%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 30x 4K, 1 ace in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.28).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.04−0.24 · Ø 0.28 better than 1%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.20, Rating +0.10, ADR +20.5, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp

Sep to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.80
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.81 (at the start 0.61). Clearly above the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −30 ELO
41 matches · 39% win rate
On Dust 2 −17 ELO
32 matches · 53% win rate
Between 6:00 and 12:00 −60 ELO, win rate 35%
On Mondays ±0 ELO, win rate 33%

luuef loses the most ELO in match 1 of the day: −30 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.44 · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
46% better than 30%
0.82 better than 83%
93.2 better than 93%
1.16 better than 87%
57% of 225 duels better than 83%
38% of 37 situations right on the average
Ancient32
69% better than 95%
0.89 better than 96%
96.4 better than 97%
1.24 better than 97%
60% of 139 duels better than 91%
35% of 17 situations better than 42%
Dust 232
53% better than 56%
0.71 better than 36%
77.9 better than 35%
1.02 better than 46%
50% of 109 duels better than 42%
63% of 19 situations better than 96%
Anubis26
46% better than 28%
0.49 better than 1%
55.6 better than 1%
1.14 better than 85%
58% of 78 duels better than 85%
38% of 16 situations right on the average
Nuke19
26% better than 1%
0.73 better than 35%
84.0 better than 56%
1.01-
54% of 67 duels better than 57%
50% of 8 situations better than 76%

Compared with players on the same level who have at least 15 matches on the map.

How luuef plays

Across 178 matches luuef averages K/R 0.73 and ADR 81.9; the rating across the 128 rated matches is 1.13. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 38% headshots. The strongest map is Ancient with a 69% win rate in 32 matches. In 67 of 128 matches the rating was 1.10 or higher (52%), in 39 it was below 0.90. In 114 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: September 2026 at 1.17. luuef loses the most ELO in match 1 of the day (−30 ELO, win rate 39%). Things go best on Mirage (+61 ELO, win rate 46%). Match no. 4 of the day goes best: 54% win rate. Improved over the last three months: K/R +0.20, Rating +0.10, ADR +20.5, Win rate +7 pp. Got weaker: Headshots −8 pp. Last 30 days: 114 matches, win rate 52%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.