luto_trefce
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average28% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.00).
Impact
AverageExactly 2 kills in 12.6% of rounds and so slightly below the average (13.2%).
Utility and deaths
Average7.2 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.61). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.01. Last 3 months: 0.97 (at the start 0.89). Slightly below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 79.3. Last 3 months: 76.7 (at the start 68.8). Slightly below the average (79.6).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 46% (at the start 50%). Clearly below the average (49%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months: 48% (at the start 51%). Just below the average (49%).
Best month: September 2026 with 1,997. Last 3 months: 1,792 (at the start 1,513).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 243 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
luto_trefce loses the most ELO on Dust 2: −106 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.21 · Dust 2
- Most kills in a match: 33 · Inferno
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 243 matchesCompared with players on the same level who have at least 15 matches on the map.
How luto_trefce plays
Across 243 matches luto_trefce averages K/R 0.67, ADR 74.6 and a rating of 0.95. Biggest strength: Utility damage per round at 7.2, better than 95% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 14.8 kills per match with 47% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 67 of 243 matches the rating was 1.10 or higher (28%), in 108 it was below 0.90. In 150 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: September 2026 at 1.01. luto_trefce loses the most ELO on Dust 2 (−106 ELO, win rate 46%). Things go best in match 1 of the day (+62 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +62 ELO. Improved over the last three months: K/R +0.08, Rating +0.08, ADR +7.9, ELO +279. Got weaker: Headshots −4 pp, Win rate −3 pp. Last 30 days: 39 matches, win rate 46%, net ELO −17.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.