lutii_

Belarus
On FACEIT since 2023 154 matches tracked 35 matches in 30 days
Last updated:

How does lutii_ play?

Rating 1.08 K/R 0.78 ADR 86.7 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 154 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 3.0
Knife kills 2 in 154 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 31x 4K, 1 ace in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 67%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 50%, ELO at 2,460
▼ Got worse
K/R −0.08, Rating −0.17, ADR −6.5, Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.77 (at the start 0.85). Slightly above the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +1 ELO
68 matches · 44% win rate
In match 3 of the day +25 ELO
20 matches · 40% win rate
Between 12:00 and 18:00 +20 ELO, win rate 38%
On Sundays +25 ELO, win rate 39%

lutii_ loses the most ELO from match 5 of the day: +1 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Dust 2
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
46% better than 28%
0.78 better than 68%
87.6 better than 79%
1.10 better than 70%
52% of 287 duels right on the average
54% of 24 situations better than 89%
Mirage44
50% better than 44%
0.77 better than 62%
87.1 better than 77%
1.07 better than 61%
50% of 236 duels better than 41%
48% of 27 situations better than 78%
Ancient26
54% better than 57%
0.79 better than 70%
85.0 better than 68%
1.10 better than 70%
50% of 143 duels better than 41%
25% of 12 situations better than 19%
Anubis18
61% better than 80%
0.73 better than 41%
84.9 better than 69%
1.01 better than 38%
48% of 94 duels better than 26%
33% of 3 situations better than 42%
Nuke9
44% -
0.82 -
89.1 -
1.14-
49% of 63 duels -
43% of 7 situations -
Inferno5
20% -
0.83 -
89.1 -
1.15-
47% of 38 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lutii_ plays

Across 154 matches lutii_ averages K/R 0.78, ADR 86.7 and a rating of 1.08. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 42% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 67 of 154 matches the rating was 1.10 or higher (44%), in 46 it was below 0.90. In 133 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: July 2026 at 1.23. lutii_ loses the most ELO from match 5 of the day (+1 ELO, win rate 44%). Things go best in match 2 of the day (+20 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +20 ELO. Got weaker: K/R −0.08, Rating −0.17, ADR −6.5, Headshots −5 pp. Unchanged in recent months: Win rate at 50%, ELO at 2,460. Last 30 days: 35 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.