luq1w

Brazil
276 matches tracked 87 matches in 30 days
ELO ▼ 36
2,292
30-day peak: 2,482
Rank SA ▼ 89 places
#2,400
BR #1,976 in BR
30 days · prev. #2,311 · best #2,311
Last updated:

How does luq1w play?

Rating 1.09 (from 266 matches) K/R 0.78 ADR 84.8 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 266 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+6 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 27%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 5%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 1.12+0.12 · Ø 1.00 better than 76%
Pistol kills per match 3.2
Knife kills 4 in 276 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 44%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 72%
MVPs per match 2.6+0.4 · Ø 2.2 better than 78%
4Ks and aces 40x 4K, 4 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 9%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 23%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +160
= Stayed the same
Headshots at 40%
▼ Got worse
K/R −0.10, Rating −0.14, ADR −8.7, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.76 (at the start 0.86). Slightly above the average (0.72).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −329 ELO
77 matches · 42% win rate
On Ancient −126 ELO
34 matches · 59% win rate
Between 18:00 and 24:00 −41 ELO, win rate 41%
On Wednesdays −199 ELO, win rate 34%

luq1w loses the most ELO in match 1 of the day: −329 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
52% right on the average
0.85 better than 90%
94.8 better than 95%
1.21 better than 91%
60% of 457 duels better than 89%
42% of 59 situations better than 60%
Mirage74
49% better than 39%
0.75 better than 54%
80.6 better than 48%
1.06 better than 59%
56% of 369 duels better than 75%
16% of 43 situations better than 5%
Ancient34
59% better than 75%
0.72 better than 37%
77.2 better than 27%
0.98 better than 32%
56% of 165 duels better than 74%
33% of 18 situations better than 36%
Anubis29
48% better than 36%
0.75 better than 54%
78.9 better than 38%
0.99 better than 32%
52% of 143 duels right on the average
48% of 21 situations better than 71%
Cache19
26% -
0.81 -
83.1 -
1.09-
60% of 88 duels -
8% of 13 situations -
Nuke16
50% better than 33%
0.71 better than 35%
76.4 better than 27%
1.01 better than 41%
51% of 75 duels better than 40%
17% of 6 situations better than 8%
Inferno14
50% -
0.73 -
79.8 -
1.04-
54% of 63 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How luq1w plays

Across 276 matches luq1w averages K/R 0.78 and ADR 84.8; the rating across the 266 rated matches is 1.09. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 40% headshots. The strongest map is Ancient with a 59% win rate in 34 matches. In 122 of 266 matches the rating was 1.10 or higher (46%), in 83 it was below 0.90. In 215 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: July 2026 at 1.23. luq1w loses the most ELO in match 1 of the day (−329 ELO, win rate 42%). Things go best on Dust 2 (+49 ELO, win rate 52%). Match no. 2 of the day goes best: 61% win rate, +38 ELO. Improved over the last three months: ELO +160. Got weaker: K/R −0.10, Rating −0.14, ADR −8.7, Win rate −4 pp. Unchanged in recent months: Headshots at 40%. Last 30 days: 87 matches, win rate 49%, net ELO −166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.