luppisk

Russia
On FACEIT since 2026 171 matches tracked 64 matches in 30 days
ELO ▲ 44
2,807
30-day peak: 3,029
Rank EU
#17,251
Russia #4,915 in Russia
Last updated:

How does luppisk play?

Rating 1.13 K/R 0.83 ADR 89.6 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 171 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 81%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 3.7
Knife kills 1 in 171 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.6%).

2K rounds 15.8%+2.2 pp · Ø 13.6% better than 89%
3K rounds 5.1%+0.8 pp · Ø 4.3% better than 79%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 50x 4K, 4 aces in 170 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.31).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 2.1−1.9 · Ø 4.0 better than 4%
Enemies flashed per round 0.10−0.21 · Ø 0.31 better than 2%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether luppisk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 171 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Best month: August 2026 with 0.87.

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays −46 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
44% better than 15%
0.81 better than 74%
87.0 better than 74%
1.11 better than 68%
55% of 442 duels better than 67%
43% of 30 situations better than 65%
Dust 238
47% better than 26%
0.87 better than 90%
93.0 better than 91%
1.17 better than 81%
53% of 234 duels better than 55%
44% of 16 situations better than 66%
Ancient21
52% better than 43%
0.84 better than 84%
90.1 better than 83%
1.15 better than 79%
53% of 133 duels better than 55%
50% of 6 situations better than 78%
Anubis18
61% better than 74%
0.90 better than 95%
94.0 better than 94%
1.22 better than 90%
54% of 134 duels better than 59%
50% of 10 situations better than 76%
Nuke15
53% better than 39%
0.76 better than 45%
87.5 better than 72%
1.04 better than 37%
47% of 91 duels better than 19%
20% of 5 situations better than 11%
Inferno5
40% -
0.71 -
84.0 -
0.94-
52% of 31 duels -
33% of 3 situations -
Cache3
67% -
0.89 -
99.0 -
1.24-
45% of 20 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How luppisk plays

Across 171 matches luppisk averages K/R 0.83, ADR 89.6 and a rating of 1.13. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 18.6 kills per match with 51% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 83 of 171 matches the rating was 1.10 or higher (49%), in 50 it was below 0.90. In 170 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: August 2026 at 1.20. Things go best on Dust 2 (+52 ELO, win rate 47%). Match no. 1 of the day goes best: 57% win rate, +25 ELO. Last 30 days: 64 matches, win rate 47%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.