lunaaakss666

Ukraine
212 matches tracked 37 matches in 30 days
Last updated:

How does lunaaakss666 play?

Rating 1.03 (from 191 matches) K/R 0.76 ADR 83.0 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 191 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.00+0.03 · Ø 0.97 better than 50%
Pistol kills per match 2.4
Knife kills 10 in 212 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.3%+1.5 pp · Ø 12.8% better than 80%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.6+0.4 · Ø 2.2 better than 88%
4Ks and aces 29x 4K, 3 aces in 152 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 9%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 9%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.05, Rating −0.09, ADR −6.4

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.74 (at the start 0.79). Slightly above the average (0.71).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −80 ELO
39 matches · 49% win rate
On Mirage −26 ELO
57 matches · 56% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 41%
On Sundays −27 ELO, win rate 37%

lunaaakss666 loses the most ELO on Ancient: −80 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.21 · Mirage
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
56% better than 69%
0.76 better than 66%
82.0 better than 62%
1.06 better than 67%
52% of 202 duels better than 60%
39% of 18 situations better than 54%
Dust 244
45% better than 33%
0.79 better than 83%
85.9 better than 81%
1.10 better than 81%
48% of 165 duels better than 35%
24% of 17 situations better than 17%
Ancient39
49% better than 45%
0.80 better than 82%
87.9 better than 86%
1.07 better than 76%
52% of 209 duels better than 60%
30% of 10 situations better than 31%
Anubis19
63% better than 84%
0.77 better than 73%
85.2 better than 77%
1.05 better than 69%
52% of 79 duels better than 60%
57% of 7 situations better than 89%
Inferno17
59% better than 71%
0.80 better than 85%
88.7 better than 89%
1.10-
60% of 88 duels better than 89%
18% of 17 situations better than 9%
Cache11
45% -
0.68 -
75.6 -
0.93-
50% of 36 duels -
33% of 6 situations -
Nuke11
0% -
0.69 -
82.0 -
0.86-
44% of 50 duels -
17% of 6 situations -
Overpass4
50% -
0.64 -
77.8 -
0.80-
47% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lunaaakss666 plays

Across 212 matches lunaaakss666 averages K/R 0.76 and ADR 83.0; the rating across the 191 rated matches is 1.03. Biggest strength: Rounds with first kill at 12%, better than 79% of level 8 players. Most room to improve: Utility damage per round at 2.3, better than only 9% of level 8 players. Averages 16.4 kills per match with 50% headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 66 of 191 matches the rating was 1.10 or higher (35%), in 70 it was below 0.90. In 152 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: June 2026 at 1.10. lunaaakss666 loses the most ELO on Ancient (−80 ELO, win rate 49%). Things go best in match 2 of the day (−71 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, −71 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.09, ADR −6.4. Unchanged in recent months: Win rate at 48%. Last 30 days: 37 matches, win rate 41%, net ELO −105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.