luna

USA
On FACEIT since 2025 188 matches tracked 40 matches in 30 days
ELO ▲ 111
2,727
30-day peak: 2,727
Rank NA ▲ 278 places
#696
#359 in US
30 days · prev. #974 · best #696
Last updated:

How does luna play?

Rating 1.10 (from 102 matches) K/R 0.79 ADR 82.2 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 102 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 53%+2 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 60%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.02).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 21%+10 pp · Ø 11% better than 86%
K/D 1.15+0.13 · Ø 1.02 better than 78%
Pistol kills per match 3.4
Knife kills 4 in 188 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 66%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 49%
MVPs per match 2.6+0.3 · Ø 2.3 better than 73%
4Ks and aces 26x 4K, 2 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 18%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 32%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +224
= Stayed the same
ADR at 81.3
▼ Got worse
K/R −0.05, Headshots −4 pp, Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.90
AprMayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.77 (at the start 0.82). Slightly above the average (0.73).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
77 matches · 51% win rate
Between 18:00 and 24:00 +39 ELO, win rate 48%
On Tuesdays −106 ELO, win rate 49%

luna loses the most ELO on Mirage: −85 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 10 wins in a row · Mirage
  4. Most kills in a match: 33 · Mirage

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
51% better than 44%
0.78 better than 65%
82.2 better than 54%
1.04 right on the average
53% of 396 duels better than 57%
26% of 43 situations better than 16%
Dust 268
68% better than 93%
0.83 better than 84%
84.8 better than 67%
1.22 better than 89%
60% of 288 duels better than 88%
55% of 29 situations better than 86%
Inferno16
31% better than 1%
0.80 better than 63%
81.8 better than 37%
1.03-
51% of 84 duels better than 34%
33% of 3 situations better than 34%
Nuke12
58% -
0.66 -
73.3 -
1.05-
58% of 52 duels -
40% of 10 situations -
Ancient10
40% -
0.62 -
71.1 -
0.79-
43% of 46 duels -
25% of 4 situations -
Cache4
25% -
0.74 -
86.6 -
1.11-
57% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How luna plays

Across 188 matches luna averages K/R 0.79 and ADR 82.2; the rating across the 102 rated matches is 1.10. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 51% headshots. The strongest map is Dust 2 with a 68% win rate in 68 matches. In 50 of 102 matches the rating was 1.10 or higher (49%), in 33 it was below 0.90. In 113 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: October 2026 at 1.30. luna loses the most ELO on Mirage (−85 ELO, win rate 51%). Things go best on Dust 2 (+79 ELO, win rate 68%). From match no. 5 of the day on, things go best: 61% win rate, −2 ELO. Improved over the last three months: ELO +224. Got weaker: K/R −0.05, Headshots −4 pp, Win rate −3 pp. Unchanged in recent months: ADR at 81.3. Last 30 days: 40 matches, win rate 60%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.