luminary

Russia
On FACEIT since 2023 174 matches tracked 37 matches in 30 days
ELO ▲ 58
2,938
30-day peak: 2,951
Rank EU ▼ 538 places
#10,511
Russia #2,993 in Russia
30 days · prev. #9,973 · best #8,729
Last updated:

How does luminary play?

Rating 1.05 K/R 0.76 ADR 83.7 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 174 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 24%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 32%−9 pp · Ø 41% better than 16%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.6
Zeus kills1 in 174 matches
Knife kills 5 in 174 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.6%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 64%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 24x 4K, 1 ace in 118 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 12%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +4 pp, ELO +675
= Stayed the same
ADR at 82.5, Headshots at 54%
▼ Got worse
K/R −0.05, Rating −0.07

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.75 (at the start 0.80). Right on the average (0.75).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −30 ELO
38 matches · 45% win rate
On Ancient −6 ELO
23 matches · 61% win rate
Between 6:00 and 12:00 −34 ELO, win rate 37%
On Thursdays −30 ELO, win rate 37%

luminary loses the most ELO in match 2 of the day: −30 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Mirage
  2. Longest win streak: 5 wins in a row · Cache
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
47% better than 24%
0.80 better than 70%
86.8 better than 73%
1.09 better than 62%
48% of 357 duels better than 26%
44% of 41 situations better than 68%
Dust 249
53% better than 48%
0.76 better than 53%
83.0 better than 56%
1.06 right on the average
55% of 261 duels better than 66%
35% of 23 situations better than 40%
Ancient23
61% better than 75%
0.70 better than 24%
79.6 better than 36%
0.96 better than 20%
46% of 104 duels better than 17%
13% of 8 situations better than 4%
Anubis20
45% better than 22%
0.71 better than 29%
80.9 better than 45%
1.00 better than 30%
47% of 83 duels better than 21%
17% of 6 situations better than 7%
Nuke5
40% -
0.78 -
78.3 -
1.12-
44% of 27 duels -
43% of 7 situations -
Inferno4
50% -
0.65 -
77.1 -
0.89-
53% of 17 duels -
100% of 1 situations -
Cache3
67% -
0.85 -
88.4 -
1.25-
52% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How luminary plays

Across 174 matches luminary averages K/R 0.76, ADR 83.7 and a rating of 1.05. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 54% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 77 of 174 matches the rating was 1.10 or higher (44%), in 60 it was below 0.90. In 118 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. luminary loses the most ELO in match 2 of the day (−30 ELO, win rate 45%). Things go best from match 5 of the day (+103 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +103 ELO. Improved over the last three months: Win rate +4 pp, ELO +675. Got weaker: K/R −0.05, Rating −0.07. Unchanged in recent months: ADR at 82.5, Headshots at 54%. Last 30 days: 37 matches, win rate 59%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.