lulustucru

KR
218 matches tracked 44 matches in 30 days
Last updated:

How does lulustucru play?

Rating 1.10 (from 61 matches) K/R 0.79 ADR 86.7 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 28% normal 0.90 to 1.09 15% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Rarely on the AWP.
EntryRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Opening

Average
The first duels of the round
Rounds with first kill 16%+5 pp better than 98%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 5%−6 pp better than 30%
K/D 1.030.00 level
Pistol kills per match 2.7
Knife kills 8 in 218 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 5.6%+1.5 pp better than 92%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 38x 4K, 1 ace in 154 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 5.0+0.9 better than 75%
Enemies flashed per round 0.23−0.07 better than 32%
Rounds with a death 77%+6 pp better than 4%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, ADR at 86.7, Headshots at 53%
▼ Got worse
Win rate −7 pp, ELO −108

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.80 (at the start 0.78).

Patterns

From the last 218 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −104 ELO
38 matches · 55% wins
In match 2 of the day −97 ELO
55 matches · 40% wins
On Wednesdays −92 ELO, win rate 37%

lulustucru loses the most ELO on Anubis: −104 ELO, 55% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Mirage
  2. Most kills in a match: 52 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
47% better than 31%
0.78 better than 67%
84.9 better than 70%
1.02 better than 45%
49% of 471 duels better than 35%
46% of 28 situations better than 75%
Ancient56
71% better than 96%
0.85 better than 89%
95.2 better than 96%
1.12 better than 75%
55% of 438 duels better than 70%
37% of 19 situations level
Anubis38
55% better than 60%
0.82 better than 83%
85.6 better than 73%
1.27-
48% of 206 duels better than 28%
39% of 18 situations better than 52%
Inferno22
41% better than 14%
0.71 better than 33%
82.1 better than 54%
1.06-
57% of 109 duels better than 72%
0% of 3 situations better than 1%
Dust 213
23% -
0.68 -
76.3 -
0.96-
40% of 72 duels -
33% of 6 situations -
Nuke12
33% -
0.78 -
82.4 -
1.06-
60% of 50 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lulustucru plays

Across 218 matches lulustucru averages K/R 0.79 and ADR 86.7; the rating across the 61 rated matches is 1.10. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 10. Most room to improve: Rounds with a death at 77%. That is better than only 4% of players on level 10. On average 17.6 kills per match, 52% of them headshots. The strongest map is Ancient with a 71% win rate in 56 matches. In 31 of 61 matches the rating was 1.10 or higher (51%), in 21 it was below 0.90. In 154 matches with detailed stats: 38 4Ks and 1 aces. Best month by rating: September 2026 at 1.11. lulustucru loses the most ELO on Anubis (−104 ELO, win rate 55%). Things go best in match 4 of the day (−94 ELO, win rate 64%). Got weaker: Win rate −7 pp, ELO −108. Unchanged in recent months: K/R at 0.80, ADR at 86.7, Headshots at 53%. Last 30 days: 44 matches, win rate 45%, ELO balance −71.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.