lukkk--

Poland
On FACEIT since 2015 230 matches tracked 45 matches in 30 days
ELO ▲ 59
2,349
30-day peak: 2,388
Rank EU
#85,935
Poland #4,642 in Poland
Last updated:

How does lukkk-- play?

Rating 1.17 (from 180 matches) K/R 0.85 ADR 91.0 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 180 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.17+0.14 · Ø 1.03 better than 86%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.4%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 95%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 49x 4K, 2 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.25, ADR +4.0, Win rate +7 pp, ELO +254
= Stayed the same
Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months: 0.87 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −78 ELO
67 matches · 54% win rate
On Ancient −27 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 +30 ELO, win rate 42%
On Saturdays −2 ELO, win rate 38%

lukkk-- loses the most ELO on Mirage: −78 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 3.10 · Mirage

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
54% better than 60%
0.91 better than 97%
97.5 better than 97%
1.28 better than 96%
67% of 219 duels better than 99%
24% of 29 situations better than 13%
Anubis46
54% better than 58%
0.82 better than 83%
87.8 better than 81%
1.12 better than 76%
53% of 148 duels better than 56%
50% of 32 situations better than 80%
Dust 241
49% better than 39%
0.86 better than 91%
90.1 better than 87%
1.20 better than 90%
57% of 98 duels better than 78%
44% of 9 situations better than 69%
Nuke23
57% better than 56%
0.85 better than 83%
87.3 better than 72%
1.12 better than 68%
47% of 79 duels better than 20%
14% of 7 situations better than 6%
Ancient20
45% better than 27%
0.73 better than 41%
81.0 better than 45%
1.01 better than 41%
42% of 59 duels better than 7%
25% of 8 situations better than 19%
Cache19
58% -
0.86 -
91.5 -
1.18-
65% of 83 duels -
38% of 8 situations -
Inferno9
33% -
0.85 -
97.2 -
1.16-
59% of 37 duels -
29% of 7 situations -
Overpass4
25% -
0.77 -
79.1 -
0.69-
-
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lukkk-- plays

Across 230 matches lukkk-- averages K/R 0.85 and ADR 91.0; the rating across the 180 rated matches is 1.17. Biggest strength: Damage per round (ADR) at 91.0, better than 92% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 49% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 96 of 180 matches the rating was 1.10 or higher (53%), in 46 it was below 0.90. In 161 matches with detailed stats: 49 4Ks and 2 aces. Best month by rating: August 2026 at 1.26. lukkk-- loses the most ELO on Mirage (−78 ELO, win rate 54%). Things go best on Dust 2 (+33 ELO, win rate 49%). Match no. 3 of the day goes best: 66% win rate, −1 ELO. Improved over the last three months: K/R +0.05, Rating +0.25, ADR +4.0, Win rate +7 pp, ELO +254. Unchanged in recent months: Headshots at 49%. Last 30 days: 45 matches, win rate 56%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.