lukiz

GE
107 matches tracked
Last updated:

How does lukiz play?

Rating 1.11 K/R 0.80 ADR 79.9 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 107 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerMulti-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (7 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 58% no comparison

Clutch

Last one alive
Clutch 1v1 won 75% no comparison
Clutch 1v2 won 14% no comparison
Clutch kills per match 2.3 no comparison

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.02).

Headshot rate 42%−7 pp · Ø 49% better than 17%
AWP share of kills 22% no comparison
K/D 1.15+0.13 · Ø 1.02 better than 91%
Pistol kills per match 3.1
Knife kills 7 in 107 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.4% no comparison
3K rounds 2.9% no comparison
MVPs per match 2.5+0.2 · Ø 2.3 better than 77%
4Ks and aces 2x 4K, 0 aces in 7 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 44% no comparison
Utility damage per round 3.2 no comparison
Enemies flashed per round 0.12 no comparison
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
Whether lukiz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 15 matches from the last 3 months and 92 before.

Kills per round (K/R)

0.79
JulAugSepOct

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −10 ELO
24 matches · 46% win rate
Between 18:00 and 24:00 +74 ELO, win rate 42%

lukiz loses the most ELO on Inferno: −10 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.73 · Ancient
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
44% better than 28%
0.81 better than 85%
79.8 better than 52%
1.11 better than 83%
62% of 127 duels better than 96%
30% of 20 situations better than 29%
Inferno24
46% better than 27%
0.74 better than 56%
76.3 better than 28%
1.03 right on the average
69% of 108 duels better than 99%
27% of 22 situations better than 28%
Anubis22
68% better than 93%
0.86 better than 94%
84.0 better than 71%
1.19 better than 93%
56% of 107 duels better than 79%
38% of 16 situations right on the average
Ancient18
50% better than 45%
0.86 better than 94%
87.1 better than 83%
1.23 better than 96%
66% of 59 duels better than 99%
47% of 19 situations better than 72%
Dust 24
25% -
0.56 -
55.1 -
0.80-
56% of 9 duels -
0% of 1 situations -
Nuke4
50% -
0.76 -
74.5 -
1.03-
47% of 15 duels -
50% of 6 situations -
Cache3
33% -
0.75 -
74.4 -
0.97-
44% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lukiz plays

Across 107 matches lukiz averages K/R 0.80, ADR 79.9 and a rating of 1.11. Biggest strength: K/D at 1.15, better than 91% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 17% of level 9 players. Averages 17.6 kills per match with 42% headshots. The strongest map is Anubis with a 68% win rate in 22 matches. In 53 of 107 matches the rating was 1.10 or higher (50%), in 29 it was below 0.90. In 7 matches with detailed stats: 2 4Ks and 0 aces. lukiz loses the most ELO on Inferno (−10 ELO, win rate 46%). Things go best in match 2 of the day (+112 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +112 ELO. Last 30 days: 3 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.