lukipuki

Niger
On FACEIT since 2015 195 matches tracked 50 matches in 30 days
Last updated:

How does lukipuki play?

Rating 0.96 (from 175 matches) K/R 0.67 ADR 77.0 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 175 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.94−0.09 · Ø 1.03 better than 15%
Pistol kills per match 2.6
Knife kills 2 in 195 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 12%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 12%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 22x 4K, 3 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 92%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +22 pp, ELO +419
= Stayed the same
K/R at 0.67, ADR at 76.7, Headshots at 50%
▼ Got worse
Rating −0.13

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −81 ELO
21 matches · 52% win rate
On Mirage −41 ELO
67 matches · 60% win rate
On Wednesdays ±0 ELO, win rate 44%

lukipuki loses the most ELO on Cache: −81 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Cache
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.93 · Inferno

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
60% better than 81%
0.63 better than 7%
75.3 better than 21%
0.92 better than 13%
48% of 203 duels better than 29%
25% of 24 situations better than 15%
Anubis36
50% better than 43%
0.71 better than 30%
79.1 better than 38%
0.97 better than 24%
53% of 118 duels better than 56%
19% of 16 situations better than 11%
Dust 229
48% better than 36%
0.71 better than 33%
78.6 better than 36%
1.00 better than 35%
50% of 101 duels better than 40%
36% of 14 situations better than 48%
Ancient25
32% better than 4%
0.62 better than 4%
69.6 better than 4%
0.88 better than 7%
47% of 73 duels better than 25%
50% of 6 situations better than 80%
Cache21
52% -
0.73 -
80.9 -
1.04-
49% of 59 duels -
50% of 10 situations -
Nuke12
75% -
0.66 -
77.6 -
0.93-
46% of 24 duels -
40% of 5 situations -
Inferno5
60% -
0.80 -
95.0 -
1.20-
63% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How lukipuki plays

Across 195 matches lukipuki averages K/R 0.67 and ADR 77.0; the rating across the 175 rated matches is 0.96. Biggest strength: Utility damage per round at 6.2, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 50% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 49 of 175 matches the rating was 1.10 or higher (28%), in 83 it was below 0.90. In 155 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.08. lukipuki loses the most ELO on Cache (−81 ELO, win rate 52%). Things go best on Anubis (+25 ELO, win rate 50%). Improved over the last three months: Win rate +22 pp, ELO +419. Got weaker: Rating −0.13. Unchanged in recent months: K/R at 0.67, ADR at 76.7, Headshots at 50%. Last 30 days: 50 matches, win rate 64%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.