lukee-

Poland
On FACEIT since 2017 345 matches tracked 113 matches in 30 days
ELO ▼ 20
2,351
30-day peak: 2,520
Rank EU
#85,547
Poland #4,591 in Poland
Last updated:

How does lukee- play?

Rating 1.05 K/R 0.76 ADR 83.6 from 345 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 345 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.8
Knife kills 8 in 345 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 50x 4K, 4 aces in 269 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.05, ADR +4.6, ELO +82
= Stayed the same
Headshots at 46%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 345 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −150 ELO
80 matches · 45% win rate
On Anubis −93 ELO
58 matches · 45% win rate
On Dust 2 −67 ELO
61 matches · 48% win rate

lukee- loses the most ELO in match 1 of the day: −150 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 45 · Cache
  3. Highest rating in a match: 2.41 · Mirage

Maps in detail

from the last 345 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
59% better than 76%
0.80 better than 73%
87.5 better than 79%
1.11 better than 71%
54% of 409 duels better than 66%
46% of 50 situations better than 74%
Ancient63
51% better than 46%
0.72 better than 37%
79.5 better than 38%
0.98 better than 31%
52% of 300 duels right on the average
43% of 40 situations better than 61%
Dust 261
48% better than 37%
0.74 better than 48%
79.8 better than 43%
1.03 better than 46%
45% of 270 duels better than 18%
51% of 39 situations better than 84%
Anubis58
45% better than 27%
0.79 better than 70%
87.4 better than 78%
1.07 better than 58%
54% of 307 duels better than 63%
45% of 44 situations better than 65%
Inferno31
48% better than 33%
0.77 better than 58%
84.4 better than 61%
1.07 better than 52%
58% of 156 duels better than 73%
50% of 20 situations better than 75%
Nuke23
52% better than 39%
0.78 better than 58%
85.2 better than 60%
1.08 better than 56%
50% of 113 duels better than 36%
33% of 9 situations better than 33%
Cache12
50% -
0.66 -
75.1 -
0.89-
46% of 57 duels -
33% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lukee- plays

Across 345 matches lukee- averages K/R 0.76, ADR 83.6 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 46% headshots. The strongest map is Mirage with a 59% win rate in 96 matches. In 141 of 345 matches the rating was 1.10 or higher (41%), in 114 it was below 0.90. In 269 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: October 2026 at 1.11. lukee- loses the most ELO in match 1 of the day (−150 ELO, win rate 45%). Improved over the last three months: K/R +0.05, Rating +0.05, ADR +4.6, ELO +82. Unchanged in recent months: Headshots at 46%, Win rate at 51%. Last 30 days: 113 matches, win rate 52%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.