luke_ph_03
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (51%).
Clutch
Average8% of 1v2s won and so well below the average (22%).
Weapons and aim
Average59% headshots and so well above the average (50%).
Impact
AverageExactly 3 kills in 2.2% of rounds and so well below the average (4.1%).
Utility and deaths
Average0.14 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.90. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.21. Last 3 months: 1.12 (at the start 1.10). Clearly above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 96.3. Last 3 months: 87.8 (at the start 81.0). Clearly above the average (80.8).
Share of headshot kills
Best month: September 2026 with 63%. Last 3 months: 61% (at the start 57%). Well above the average (50%).
Matches won (win rate)
Best month: September 2026 with 82%. Last 3 months unchanged at 60%. Well above the average (50%).
Best month: October 2026 with 2,406.
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 57%.
Patterns
From the last 40 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
luke_ph_03 loses the most ELO in match 1 of the day: −23 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 53 · Anubis
- Highest rating in a match: 2.17 · Mirage
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 40 matchesCompared with players on the same level who have at least 15 matches on the map.
How luke_ph_03 plays
Across 40 matches luke_ph_03 averages K/R 0.79, ADR 84.4 and a rating of 1.11. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.2%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 19.5 kills per match with 59% headshots. In 20 of 40 matches the rating was 1.10 or higher (50%), in 9 it was below 0.90. In 20 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: October 2026 at 1.21. luke_ph_03 loses the most ELO in match 1 of the day (−23 ELO, win rate 45%). Improved over the last three months: ADR +6.8, Headshots +4 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.12, Win rate at 60%. Last 30 days: 12 matches, win rate 58%, net ELO −23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.