luffy

CN
On FACEIT since 2017 8 matches tracked
ELO ▲ 212
3,512
30-day peak: 3,512
Rank EU ▲ 647 places
#977
CN #33 in CN
30 days · prev. #1,624 · best #957
Last updated:

How does luffy play?

K/R 0.70 ADR 75.8 from 8 matches
better than most on level 10 · 3,500+ ELO about average weaker than most

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 75% no comparison

Clutch

Last one alive
Clutch 1v1 won 25% no comparison
Clutch 1v2 won 13% no comparison
Clutch kills per match 2.1 no comparison

Weapons and aim

Where do the kills come from?
Headshot rate 50% no comparison
AWP share of kills 2% no comparison
K/D 1.06 no comparison
Pistol kills per match 2.2
Zeus kills1 in 145 matches
Knife kills 1 in 145 matches

Impact

Damage and big rounds
2K rounds 10.2% no comparison
3K rounds 4.5% no comparison
MVPs per match 2.0 no comparison
4Ks and aces 1x 4K, 0 aces in 8 matches

Utility and deaths

Nades, flashes and deaths
Utility hit rate 25% no comparison
Utility damage per round 4.4 no comparison
Enemies flashed per round 0.13 no comparison
Deaths per round 66% no comparison

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −30 ELO
27 matches · 56% win rate
In match 2 of the day +30 ELO
28 matches · 39% win rate
On Sundays −7 ELO, win rate 50%

luffy loses the most ELO on Nuke: −30 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
60% better than 62%
0.69 better than 6%
76.0 better than 7%
1.00 better than 11%
49% of 160 duels better than 15%
37% of 49 situations better than 41%
Dust 235
57% better than 46%
0.63 better than 1%
69.7 better than 1%
0.93 better than 3%
50% of 109 duels better than 23%
37% of 27 situations better than 40%
Nuke27
56% better than 47%
0.66 better than 13%
70.3 better than 7%
0.95 better than 20%
53% of 75 duels better than 56%
64% of 14 situations better than 94%
Cache9
56% -
0.76 -
82.1 -
1.04-
60% of 25 duels -
29% of 7 situations -
Inferno8
63% -
0.62 -
69.1 -
0.93-
42% of 24 duels -
25% of 4 situations -
Ancient4
50% -
0.66 -
67.4 -
0.99-
50% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How luffy plays

Averages 15.5 kills per match with 50% headshots. The strongest map is Mirage with a 60% win rate in 62 matches. In 52 of 145 matches the rating was 1.10 or higher (36%), in 59 it was below 0.90. In 8 matches with detailed stats: 1 4Ks and 0 aces. luffy loses the most ELO on Nuke (−30 ELO, win rate 56%). Things go best on Mirage (+143 ELO, win rate 60%). Match no. 3 of the day goes best: 70% win rate. Last 30 days: 1 matches, win rate 100%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.