lucky667

South Korea
On FACEIT since 2024 130 matches tracked
Last updated:

How does lucky667 play?

Rating 0.93 K/R 0.68 ADR 76.1 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 130 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 29%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.93−0.07 · Ø 1.00 better than 22%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 39%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 12x 4K, 2 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.07
= Stayed the same
ADR at 77.3, Headshots at 48%, Win rate at 50%
▼ Got worse
ELO −305

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.70 (at the start 0.65). Slightly below the average (0.73).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +76 ELO
73 matches · 42% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 42%
On Fridays +28 ELO, win rate 42%

lucky667 loses the most ELO from match 5 of the day: +76 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 1.75 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
50% right on the average
0.64 better than 14%
72.2 better than 16%
0.88 better than 13%
47% of 216 duels better than 31%
29% of 21 situations better than 24%
Dust 232
38% better than 12%
0.66 better than 19%
74.7 better than 23%
0.90 better than 13%
46% of 135 duels better than 26%
41% of 17 situations better than 61%
Ancient22
68% better than 94%
0.73 right on the average
83.0 better than 64%
1.01 better than 48%
54% of 135 duels better than 67%
21% of 14 situations better than 13%
Anubis13
69% -
0.71 -
79.0 -
1.01-
47% of 47 duels -
40% of 10 situations -
Nuke8
25% -
0.73 -
73.2 -
0.96-
60% of 55 duels -
100% of 1 situations -
Inferno6
67% -
0.79 -
89.0 -
1.12-
51% of 41 duels -
0% of 2 situations -
Cache5
20% -
0.64 -
69.5 -
0.85-
52% of 31 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lucky667 plays

Across 130 matches lucky667 averages K/R 0.68, ADR 76.1 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 9 players. Averages 15.4 kills per match with 48% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 36 of 130 matches the rating was 1.10 or higher (28%), in 59 it was below 0.90. In 82 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. lucky667 loses the most ELO from match 5 of the day (+76 ELO, win rate 42%). Things go best on Ancient (+104 ELO, win rate 68%). Improved over the last three months: K/R +0.05, Rating +0.07. Got weaker: ELO −305. Unchanged in recent months: ADR at 77.3, Headshots at 48%, Win rate at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.