lucid999

Germany
On FACEIT since 2022 177 matches tracked 52 matches in 30 days
ELO ▲ 15
2,047
30-day peak: 2,075
Rank EU
#212,041
Germany #5,875 in Germany
Last updated:

How does lucid999 play?

Rating 1.03 (from 150 matches) K/R 0.75 ADR 83.4 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 150 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.5
Knife kills 3 in 177 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 27x 4K, 6 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.12, ADR +4.5, Headshots +4 pp, Win rate +5 pp, ELO +206
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −302 ELO
45 matches · 31% win rate
On Anubis −148 ELO
33 matches · 42% win rate
On Thursdays +39 ELO, win rate 40%

lucid999 loses the most ELO on Mirage: −302 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.37 · Inferno
  2. Most kills in a match: 42 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient46
54% better than 57%
0.81 better than 79%
88.4 better than 82%
1.09 better than 70%
51% of 257 duels right on the average
35% of 23 situations better than 42%
Mirage45
31% better than 3%
0.72 better than 42%
80.8 better than 52%
0.97 better than 31%
50% of 205 duels better than 45%
44% of 32 situations better than 67%
Dust 239
62% better than 84%
0.70 better than 31%
78.5 better than 38%
0.96 better than 25%
50% of 174 duels better than 42%
65% of 17 situations better than 97%
Anubis33
42% better than 19%
0.75 better than 56%
84.2 better than 68%
1.08 better than 67%
47% of 163 duels better than 25%
40% of 20 situations better than 58%
Inferno8
50% -
0.84 -
87.4 -
1.23-
44% of 39 duels -
60% of 5 situations -
Cache4
50% -
0.79 -
81.7 -
1.05-
50% of 24 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lucid999 plays

Across 177 matches lucid999 averages K/R 0.75 and ADR 83.4; the rating across the 150 rated matches is 1.03. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 61% headshots. The strongest map is Dust 2 with a 62% win rate in 39 matches. In 54 of 150 matches the rating was 1.10 or higher (36%), in 60 it was below 0.90. In 131 matches with detailed stats: 27 4Ks and 6 aces. Best month by rating: August 2026 at 1.15. lucid999 loses the most ELO on Mirage (−302 ELO, win rate 31%). Things go best on Ancient (+198 ELO, win rate 54%). Match no. 2 of the day goes best: 55% win rate, +69 ELO. Improved over the last three months: K/R +0.06, Rating +0.12, ADR +4.5, Headshots +4 pp, Win rate +5 pp, ELO +206. Last 30 days: 52 matches, win rate 48%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.