luchop

Argentina
217 matches tracked 36 matches in 30 days
ELO ▼ 196
1,635
30-day peak: 1,831
Rank SA ▼ 6,836 places
#16,393
30 days · prev. #9,557 · best #9,557
Last updated:

How does luchop play?

Rating 0.95 (from 197 matches) K/R 0.69 ADR 77.3 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 197 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (0.99).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.94−0.05 · Ø 0.99 better than 26%
Pistol kills per match 2.2
Knife kills 4 in 217 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 18%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 24x 4K, 1 ace in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.2).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 6.9+2.7 · Ø 4.2 better than 95%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 85%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.09, Headshots +4 pp
= Stayed the same
ADR at 78.1, Win rate at 49%, ELO at 1,662
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.70 (at the start 0.66). Just below the average (0.72).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −42 ELO
65 matches · 48% win rate
On Inferno −29 ELO
29 matches · 45% win rate
On Saturdays −109 ELO, win rate 36%

luchop loses the most ELO on Mirage: −42 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.28 · Inferno
  3. Most kills in a match: 35 · Nuke

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
48% better than 40%
0.64 better than 12%
73.9 better than 21%
0.88 better than 11%
46% of 319 duels better than 25%
34% of 47 situations better than 40%
Anubis42
45% better than 34%
0.71 better than 42%
80.9 better than 56%
1.00 right on the average
55% of 191 duels better than 74%
32% of 25 situations better than 35%
Ancient30
57% better than 74%
0.72 better than 43%
77.5 better than 31%
1.00 better than 46%
52% of 126 duels better than 58%
36% of 22 situations better than 44%
Inferno29
45% better than 28%
0.67 better than 28%
76.4 better than 34%
0.91 better than 20%
47% of 116 duels better than 32%
56% of 16 situations better than 86%
Dust 224
42% better than 23%
0.67 better than 23%
74.7 better than 24%
0.91 better than 18%
47% of 112 duels better than 32%
47% of 15 situations better than 73%
Nuke18
56% better than 56%
0.81 better than 73%
86.3 better than 72%
1.17-
50% of 74 duels better than 38%
14% of 7 situations better than 5%
Cache7
71% -
0.72 -
78.5 -
1.03-
51% of 35 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How luchop plays

Across 217 matches luchop averages K/R 0.69 and ADR 77.3; the rating across the 197 rated matches is 0.95. Biggest strength: Utility damage per round at 6.9, better than 95% of level 8 players. Most room to improve: Rating at 0.95, better than only 24% of level 8 players. Averages 15.2 kills per match with 51% headshots. The strongest map is Ancient with a 57% win rate in 30 matches. In 52 of 197 matches the rating was 1.10 or higher (26%), in 85 it was below 0.90. In 157 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. luchop loses the most ELO on Mirage (−42 ELO, win rate 48%). Things go best on Dust 2 (+44 ELO, win rate 42%). Match no. 4 of the day goes best: 57% win rate, +30 ELO. Improved over the last three months: K/R +0.04, Rating +0.09, Headshots +4 pp. Unchanged in recent months: ADR at 78.1, Win rate at 49%, ELO at 1,662. Last 30 days: 36 matches, win rate 44%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.