luceqqq

Poland
269 matches tracked 16 matches in 30 days
Last updated:

How does luceqqq play?

Rating 0.94 (from 225 matches) K/R 0.69 ADR 76.0 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 225 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (0.99).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.96−0.03 · Ø 0.99 better than 34%
Pistol kills per match 2.0
Knife kills 4 in 269 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 37%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 19x 4K, 1 ace in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so just above the average (36%).

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 50%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.15, Headshots +3 pp, Win rate +7 pp, ELO +532
= Stayed the same
K/R at 0.69, ADR at 76.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months unchanged at 0.69. Slightly below the average (0.72).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −34 ELO
51 matches · 47% win rate
On Dust 2 −31 ELO
82 matches · 45% win rate
On Sundays −6 ELO, win rate 44%

luceqqq loses the most ELO in match 2 of the day: −34 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 1.72 · Ancient

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
45% better than 31%
0.68 better than 28%
74.5 better than 23%
0.94 better than 26%
44% of 254 duels better than 19%
42% of 43 situations better than 58%
Mirage66
56% better than 72%
0.71 better than 42%
78.7 better than 45%
0.96 better than 33%
53% of 205 duels better than 66%
45% of 42 situations better than 71%
Ancient59
64% better than 90%
0.74 right on the average
79.3 better than 38%
1.01 right on the average
48% of 173 duels better than 35%
55% of 29 situations better than 88%
Inferno39
67% better than 91%
0.68 better than 33%
74.8 better than 24%
0.92 better than 23%
47% of 159 duels better than 32%
31% of 29 situations better than 33%
Anubis13
38% -
0.59 -
69.2 -
0.79-
34% of 64 duels -
25% of 4 situations -
Nuke7
14% -
0.60 -
65.4 -
0.82-
48% of 44 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How luceqqq plays

Across 269 matches luceqqq averages K/R 0.69 and ADR 76.0; the rating across the 225 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 8 players. Most room to improve: 3K rounds at 3.1%, better than only 16% of level 8 players. Averages 15.3 kills per match with 49% headshots. The strongest map is Inferno with a 67% win rate in 39 matches. In 61 of 225 matches the rating was 1.10 or higher (27%), in 101 it was below 0.90. In 191 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. luceqqq loses the most ELO in match 2 of the day (−34 ELO, win rate 47%). Things go best on Mirage (+118 ELO, win rate 56%). Improved over the last three months: Rating +0.15, Headshots +3 pp, Win rate +7 pp, ELO +532. Unchanged in recent months: K/R at 0.69, ADR at 76.3. Last 30 days: 16 matches, win rate 63%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.