lucastaylor

Brazil
On FACEIT since 2015 111 matches tracked 50 matches in 30 days
Last updated:
Next update possible in 35m 10s

How does lucastaylor play?

Rating 1.25 (from 91 matches) K/R 0.90 ADR 93.8 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 91 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

58% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 58%+19 pp · Ø 39% better than 99%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.24+0.21 · Ø 1.03 better than 95%
Pistol kills per match 3.3
Knife kills 1 in 111 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 95%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 96%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 27x 4K, 3 aces in 50 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 93%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.09, Win rate +5 pp, ELO +150
= Stayed the same
ADR at 95.4
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months: 0.92 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +1 ELO
46 matches · 48% win rate
On Mondays ±0 ELO, win rate 43%

lucastaylor loses the most ELO in match 1 of the day: +1 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.82 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
54% better than 59%
0.90 better than 96%
92.4 better than 92%
1.27 better than 96%
55% of 174 duels better than 70%
30% of 10 situations better than 29%
Mirage35
51% better than 52%
0.88 better than 94%
93.1 better than 94%
1.24 better than 95%
54% of 182 duels better than 67%
50% of 14 situations better than 82%
Ancient13
62% -
0.90 -
97.0 -
1.21-
68% of 66 duels -
50% of 4 situations -
Cache12
42% -
0.92 -
89.9 -
1.31-
48% of 56 duels -
50% of 10 situations -
Overpass8
63% -
1.06 -
111.6 -
1.64-
56% of 9 duels -
67% of 3 situations -
Anubis4
50% -
0.68 -
79.6 -
1.05-
58% of 12 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lucastaylor plays

Across 111 matches lucastaylor averages K/R 0.90 and ADR 93.8; the rating across the 91 rated matches is 1.25. Biggest strength: Clutch 1v1 won at 58%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 19.6 kills per match with 47% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 55 of 91 matches the rating was 1.10 or higher (60%), in 21 it was below 0.90. In 50 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: October 2026 at 1.32. lucastaylor loses the most ELO in match 1 of the day (+1 ELO, win rate 48%). Things go best on Mirage (+1 ELO, win rate 51%). Improved over the last three months: K/R +0.05, Rating +0.09, Win rate +5 pp, ELO +150. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 95.4. Last 30 days: 50 matches, win rate 56%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.