lucas222

Australia
On FACEIT since 2015 230 matches tracked 66 matches in 30 days
ELO ▲ 21
2,957
30-day peak: 2,988
Rank OCE ▲ 16 places
#60
Australia #32 in Australia
30 days · prev. #76 · best #54
Last updated:

How does lucas222 play?

Rating 1.22 (from 207 matches) K/R 0.85 ADR 88.5 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 207 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 51%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.30+0.25 · Ø 1.05 better than 95%
Pistol kills per match 3.2
Knife kills 7 in 230 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.6%).

2K rounds 16.3%+2.7 pp · Ø 13.6% better than 94%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 37x 4K, 4 aces in 149 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 6.1+2.1 · Ø 4.0 better than 92%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 75%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, ADR at 88.2, Headshots at 52%
▼ Got worse
Rating −0.06, Win rate −4 pp, ELO −77

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.84 (at the start 0.87). Clearly above the average (0.75).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −116 ELO
40 matches · 48% win rate
On Ancient −47 ELO
38 matches · 50% win rate
On Tuesdays −64 ELO, win rate 38%

lucas222 loses the most ELO on Anubis: −116 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.81 · Nuke
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient
  4. Most kills in a match: 52 · Nuke

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
59% better than 75%
0.87 better than 90%
89.2 better than 82%
1.24 better than 92%
56% of 235 duels better than 73%
46% of 41 situations better than 73%
Anubis40
48% better than 30%
0.87 better than 91%
89.6 better than 85%
1.25 better than 93%
57% of 129 duels better than 74%
35% of 37 situations better than 41%
Ancient38
50% better than 37%
0.84 better than 84%
88.6 better than 79%
1.22 better than 90%
59% of 135 duels better than 85%
44% of 32 situations better than 66%
Dust 233
52% better than 43%
0.77 better than 58%
81.5 better than 49%
1.12 better than 68%
48% of 96 duels better than 27%
36% of 22 situations better than 43%
Cache19
58% better than 53%
0.84 better than 71%
88.8 better than 67%
1.14 better than 57%
66% of 73 duels better than 93%
38% of 21 situations right on the average
Nuke17
53% better than 39%
0.91 better than 93%
92.6 better than 86%
1.32 better than 95%
56% of 73 duels better than 67%
55% of 11 situations better than 83%
Inferno14
50% -
0.88 -
91.9 -
1.36-
55% of 33 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lucas222 plays

Across 230 matches lucas222 averages K/R 0.85 and ADR 88.5; the rating across the 207 rated matches is 1.22. Biggest strength: K/D at 1.30, better than 95% of level 10 · 2,750-2,999 ELO players. Averages 18.9 kills per match with 53% headshots. The strongest map is Mirage with a 59% win rate in 66 matches. In 125 of 207 matches the rating was 1.10 or higher (60%), in 34 it was below 0.90. In 149 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: July 2026 at 1.30. lucas222 loses the most ELO on Anubis (−116 ELO, win rate 48%). Things go best on Mirage (+70 ELO, win rate 59%). From match no. 5 of the day on, things go best: 66% win rate, +30 ELO. Got weaker: Rating −0.06, Win rate −4 pp, ELO −77. Unchanged in recent months: K/R at 0.84, ADR at 88.2, Headshots at 52%. Last 30 days: 66 matches, win rate 55%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.