luangh2

Portugal
53 matches tracked 19 matches in 30 days
Last updated:

How does luangh2 play?

Rating 0.96 K/R 0.69 ADR 72.6 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 53 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 4% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 54%+4 pp · Ø 50% better than 87%

Clutch

Weakness
Last one alive

6% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 27%
Clutch 1v2 won 6%−16 pp · Ø 22% better than 1%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

31% headshots and so well below the average (45%).

Headshot rate 31%−14 pp · Ø 45% better than 2%
AWP share of kills 32%+22 pp · Ø 10% better than 97%
K/D 0.98−0.02 · Ø 1.00 better than 55%
Pistol kills per match 2.2
Knife kills 2 in 53 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.0%).

2K rounds 11.0%−2.0 pp · Ø 13.0% better than 9%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 10%
MVPs per match 1.8−0.4 · Ø 2.2 better than 12%
4Ks and aces 2x 4K, 0 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.26).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 25%
Enemies flashed per round 0.08−0.18 · Ø 0.26 better than 8%
Deaths per round 71%−1 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.15, ADR −4.5, Headshots −6 pp, Win rate −9 pp, ELO −86

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.65 (at the start 0.75). Clearly below the average (0.72).

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −54 ELO, win rate 22%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
64% -
0.78 -
81.4 -
1.12-
56% of 70 duels -
43% of 14 situations -
Dust 211
27% -
0.69 -
70.4 -
0.95-
51% of 43 duels -
67% of 3 situations -
Cache8
63% -
0.69 -
74.1 -
0.94-
56% of 41 duels -
20% of 5 situations -
Anubis7
29% -
0.57 -
61.8 -
0.78-
48% of 33 duels -
40% of 5 situations -
Ancient4
25% -
0.45 -
47.6 -
0.64-
35% of 17 duels -
50% of 4 situations -
Inferno4
50% -
0.76 -
86.7 -
1.01-
53% of 15 duels -
-
Nuke4
50% -
0.74 -
71.4 -
1.06-
75% of 12 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How luangh2 plays

Across 53 matches luangh2 averages K/R 0.69, ADR 72.6 and a rating of 0.96. Biggest strength: Opening duels won at 54%, better than 87% of level 6 players. Most room to improve: Headshot rate at 31%, better than only 2% of level 6 players. Averages 15.2 kills per match with 31% headshots. The strongest map is Mirage with a 64% win rate in 14 matches. In 14 of 53 matches the rating was 1.10 or higher (26%), in 25 it was below 0.90. In 30 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 1.14. Things go best in match 1 of the day (+27 ELO, win rate 73%). Match no. 1 of the day goes best: 73% win rate, +27 ELO. Got weaker: K/R −0.10, Rating −0.15, ADR −4.5, Headshots −6 pp, Win rate −9 pp, ELO −86. Last 30 days: 19 matches, win rate 47%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.