lttl_maciass
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average45% of 1v2s won and so well above the average (20%).
Weapons and aim
Average0.99 K/D and so just below the average (1.00).
Impact
Strength2.7 MVPs per match and so well above the average (2.2).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.74). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.08. Last 3 months: 1.03 (at the start 0.99). Just above the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 89.4. Last 3 months: 85.6 (at the start 79.6). Clearly above the average (79.4).
Share of headshot kills
Best month: June 2026 with 53%. Last 3 months: 47% (at the start 49%). Just below the average (48%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 59% (at the start 45%). Well above the average (49%).
Best month: October 2026 with 1,925.
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 47 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 32 · Dust 2
- Longest win streak: 6 wins in a row · Inferno
- Highest rating in a match: 1.82 · Nuke
Maps in detail
from the last 47 matchesCompared with players on the same level who have at least 15 matches on the map.
How lttl_maciass plays
Across 47 matches lttl_maciass averages K/R 0.76, ADR 83.0 and a rating of 1.02. Biggest strength: 3K rounds at 4.8%, better than 82% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 9 players. Averages 17.0 kills per match with 48% headshots. The strongest map is Mirage with a 70% win rate in 10 matches. In 17 of 47 matches the rating was 1.10 or higher (36%), in 17 it was below 0.90. In 27 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: October 2026 at 1.08. Improved over the last three months: K/R +0.04, ADR +6.0, Win rate +14 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: Rating at 1.03. Last 30 days: 26 matches, win rate 58%, net ELO +166.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.