lrdxd

Poland
On FACEIT since 2020 390 matches tracked 78 matches in 30 days
ELO ▼ 61
2,395
30-day peak: 2,697
Rank EU
#75,342
Poland #3,997 in Poland
Last updated:

How does lrdxd play?

Rating 0.96 K/R 0.69 ADR 74.8 from 390 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 390 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (326 matches).

2,250-2,499 ELO

Compared with 2,296 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 2.3
Knife kills 3 in 390 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 19%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 11%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 45x 4K, 5 aces in 326 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.0−1.4 · Ø 4.4 better than 18%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 37%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +581
= Stayed the same
Headshots at 57%
▼ Got worse
K/R −0.06, Rating −0.10, ADR −6.3, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 390 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −151 ELO
104 matches · 53% win rate
On Ancient −89 ELO
73 matches · 44% win rate
On Mondays −61 ELO, win rate 42%

lrdxd loses the most ELO on Dust 2: −151 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Nuke
  2. Highest rating in a match: 2.17 · Inferno
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 390 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
59% better than 77%
0.71 better than 33%
76.6 better than 27%
1.01 better than 39%
50% of 370 duels better than 41%
38% of 88 situations right on the average
Dust 2104
53% better than 53%
0.70 better than 31%
76.1 better than 24%
0.98 better than 30%
51% of 372 duels better than 46%
29% of 56 situations better than 24%
Ancient73
44% better than 24%
0.66 better than 13%
72.0 better than 8%
0.92 better than 15%
49% of 248 duels better than 34%
33% of 43 situations better than 35%
Inferno39
36% better than 6%
0.67 better than 19%
74.5 better than 19%
0.89 better than 8%
46% of 130 duels better than 15%
36% of 22 situations better than 43%
Nuke35
46% better than 19%
0.65 better than 6%
70.4 better than 6%
0.88 better than 4%
41% of 130 duels better than 5%
50% of 12 situations better than 82%
Cache9
78% -
0.69 -
72.2 -
1.01-
57% of 21 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lrdxd plays

Across 390 matches lrdxd averages K/R 0.69, ADR 74.8 and a rating of 0.96. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 58% headshots. The strongest map is Mirage with a 59% win rate in 129 matches. In 129 of 390 matches the rating was 1.10 or higher (33%), in 169 it was below 0.90. In 326 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: July 2026 at 1.05. lrdxd loses the most ELO on Dust 2 (−151 ELO, win rate 53%). Things go best on Mirage (+215 ELO, win rate 59%). Match no. 3 of the day goes best: 64% win rate, +2 ELO. Improved over the last three months: ELO +581. Got weaker: K/R −0.06, Rating −0.10, ADR −6.3, Win rate −9 pp. Unchanged in recent months: Headshots at 57%. Last 30 days: 78 matches, win rate 49%, net ELO −122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.