lozn_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average55% headshots and so well above the average (49%).
Impact
Weakness2.0 MVPs per match and so well below the average (2.3).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageKills per round (K/R)
Best month: July 2026 with 0.74.
Rating, 1.00 is an average match
Best month: July 2026 with 1.04.
Damage per round (ADR)
Best month: September 2026 with 81.3.
Share of headshot kills
Best month: August 2026 with 56%.
Matches won (win rate)
Best month: July 2026 with 71%.
Best month: September 2026 with 2,161.
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 144 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
lozn_ loses the most ELO from match 5 of the day: −70 ELO, 42% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Ancient
- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.21 · Dust 2
Maps in detail
from the last 144 matchesCompared with players on the same level who have at least 15 matches on the map.
How lozn_ plays
Across 144 matches lozn_ averages K/R 0.68, ADR 77.7 and a rating of 0.97. Biggest strength: Headshot rate at 55%, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 55% headshots. The strongest map is Ancient with a 60% win rate in 20 matches. In 36 of 144 matches the rating was 1.10 or higher (25%), in 70 it was below 0.90. In 117 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. lozn_ loses the most ELO from match 5 of the day (−70 ELO, win rate 42%). Things go best on Ancient (+10 ELO, win rate 60%). Last 30 days: 34 matches, win rate 53%, net ELO −82.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.