lowmentalist

Turkey
On FACEIT since 2026 191 matches tracked 25 matches in 30 days
Last updated:

How does lowmentalist play?

Rating 1.15 K/R 0.83 ADR 88.9 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 191 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 27% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.17+0.15 · Ø 1.02 better than 89%
Pistol kills per match 2.9
Knife kills 1 in 191 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.3%).

2K rounds 15.2%+1.9 pp · Ø 13.3% better than 88%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 30x 4K, 2 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 47%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +52
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.18, ADR −9.7, Win rate −21 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.81 (at the start 0.93). Clearly above the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −146 ELO
40 matches · 43% win rate
On Anubis −14 ELO
36 matches · 50% win rate
On Thursdays +3 ELO, win rate 35%

lowmentalist loses the most ELO on Mirage: −146 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.06 · Dust 2

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
53% better than 56%
0.88 better than 94%
93.3 better than 93%
1.24 better than 95%
54% of 358 duels better than 65%
43% of 53 situations better than 66%
Mirage40
43% better than 21%
0.79 better than 74%
83.8 better than 67%
1.09 better than 71%
54% of 164 duels better than 67%
29% of 38 situations better than 23%
Anubis36
50% right on the average
0.81 better than 83%
89.5 better than 89%
1.11 better than 77%
53% of 195 duels better than 60%
41% of 32 situations better than 58%
Inferno21
71% better than 95%
0.85 better than 86%
87.5 better than 72%
1.19 better than 84%
62% of 76 duels better than 90%
53% of 15 situations better than 80%
Ancient13
38% -
0.78 -
86.2 -
1.05-
54% of 54 duels -
45% of 11 situations -
Nuke5
20% -
0.77 -
82.7 -
0.98-
54% of 24 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lowmentalist plays

Across 191 matches lowmentalist averages K/R 0.83, ADR 88.9 and a rating of 1.15. Biggest strength: Rating at 1.15, better than 89% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 51% headshots. The strongest map is Inferno with a 71% win rate in 21 matches. In 106 of 191 matches the rating was 1.10 or higher (55%), in 46 it was below 0.90. In 151 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: July 2026 at 1.31. lowmentalist loses the most ELO on Mirage (−146 ELO, win rate 43%). Things go best in match 2 of the day (+2 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +2 ELO. Improved over the last three months: Headshots +2 pp, ELO +52. Got weaker: K/R −0.12, Rating −0.18, ADR −9.7, Win rate −21 pp. Last 30 days: 25 matches, win rate 36%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.