lowelogoblin

Finland
108 matches tracked
Last updated:

How does lowelogoblin play?

K/R 0.73 ADR 82.3 from 108 matches
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 49%−2 pp better than 31%

Clutch

Weakness
Last one alive
Clutch 1v1 won 22%−17 pp better than 1%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 0.8−0.8 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 12%+1 pp better than 64%
K/D 0.99−0.04 better than 32%
Pistol kills per match 3.1
Knife kills 3 in 108 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.0%−1.3 pp better than 15%
Rounds with 3K 3.0%−1.1 pp better than 9%
MVPs per match 2.30.0 level
4Ks and aces 6x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 7.1+3.0 better than 96%
Enemies flashed per round 0.44+0.14 better than 84%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +104
= Stayed the same
Win rate at 46%
▼ Got worse
K/R −0.06, ADR −4.7, Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
22 matches · 45% wins
From match 5 of the day +90 ELO
21 matches · 38% wins

lowelogoblin loses the most ELO on Dust 2: −30 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.91 · Ancient
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
41% better than 13%
0.74 level
83.0 better than 62%
-
51% of 201 duels better than 47%
38% of 24 situations level
Dust 222
45% better than 26%
0.70 better than 30%
79.4 better than 42%
-
50% of 107 duels better than 42%
27% of 11 situations better than 20%
Ancient19
53% level
0.70 better than 27%
82.6 better than 55%
0.85-
49% of 79 duels better than 37%
27% of 11 situations better than 25%
Anubis10
40% -
0.77 -
85.6 -
-
53% of 51 duels -
25% of 8 situations -
Inferno7
43% -
0.73 -
84.3 -
-
47% of 47 duels -
0% of 2 situations -
Nuke5
60% -
0.66 -
78.9 -
-
33% of 39 duels -
50% of 4 situations -
Cache4
75% -
0.80 -
81.3 -
-
43% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lowelogoblin plays

Biggest strength: Utility damage per round at 7.1. That is better than 96% of players on level 10. Most room to improve: Clutch 1v1 won at 22%. That is better than only 1% of players on level 10. On average 16.0 kills per match, 50% of them headshots. The strongest map is Ancient with a 53% win rate in 19 matches. In 24 matches with detailed stats: 6 4Ks and 0 aces. lowelogoblin loses the most ELO on Dust 2 (−30 ELO, win rate 45%). Things go best on Mirage (+2 ELO, win rate 41%). Improved over the last three months: ELO +104. Got weaker: K/R −0.06, ADR −4.7, Headshots −6 pp. Unchanged in recent months: Win rate at 46%. Last 30 days: 2 matches, win rate 50%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.