low_THEONE

Paraguay
On FACEIT since 2015 142 matches tracked
ELO ▲ 117
2,579
30-day peak: 2,579
Rank SA ▲ 219 places
#873
Paraguay #5 in Paraguay
30 days · prev. #1,092 · best #859
Last updated:

How does low_THEONE play?

K/R 0.88 ADR 95.3 from 142 matches
Player type
Deals serious damage
More damage per round than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
DamageEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 6%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 45%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.20+0.16 · Ø 1.04 better than 87%
Pistol kills per match 3.3
Knife kills 1 in 220 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 83%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 81%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 10x 4K, 0 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 19%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 47%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +13 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.16, ADR −12.7, Win rate −3 pp, ELO −209

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.95. Last 3 months: 0.78 (at the start 0.94). Slightly above the average (0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −227 ELO
55 matches · 42% win rate
On Dust 2 −125 ELO
65 matches · 43% win rate
Between 18:00 and 24:00 −12 ELO, win rate 46%
On Thursdays −246 ELO, win rate 35%

low_THEONE loses the most ELO in match 2 of the day: −227 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.97 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
62% better than 85%
0.89 better than 93%
95.7 better than 95%
1.24 better than 93%
58% of 504 duels better than 83%
33% of 39 situations better than 36%
Dust 265
43% better than 19%
0.86 better than 89%
92.1 better than 89%
1.21 better than 88%
57% of 342 duels better than 78%
28% of 39 situations better than 22%
Ancient29
38% better than 7%
0.87 better than 91%
96.6 better than 95%
1.18 better than 87%
52% of 134 duels right on the average
36% of 14 situations better than 45%
Cache22
55% -
1.04 -
109.5 -
1.47-
62% of 115 duels -
40% of 10 situations -
Anubis12
58% -
0.73 -
87.7 -
0.99-
52% of 60 duels -
33% of 6 situations -
Nuke6
83% -
0.67 -
73.4 -
0.92-
53% of 34 duels -
0% of 1 situations -
Inferno3
0% -
0.71 -
88.6 -
1.05-
30% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How low_THEONE plays

Biggest strength: Damage per round (ADR) at 95.3, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 19.1 kills per match with 50% headshots. The strongest map is Mirage with a 62% win rate in 82 matches. In 130 of 220 matches the rating was 1.10 or higher (59%), in 52 it was below 0.90. In 48 matches with detailed stats: 10 4Ks and 0 aces. low_THEONE loses the most ELO in match 2 of the day (−227 ELO, win rate 42%). Things go best in match 3 of the day (+49 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +49 ELO. Improved over the last three months: Headshots +13 pp. Got weaker: K/R −0.16, ADR −12.7, Win rate −3 pp, ELO −209. Last 30 days: 5 matches, win rate 80%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.