lovepotion

South Korea
On FACEIT since 2017 199 matches tracked 129 matches in 30 days
ELO ▲ 183
3,130
30-day peak: 3,135
Rank EU ▲ 1,866 places
#4,895
South Korea #88 in South Korea
30 days · prev. #6,761 · best #4,562
Last updated:
Next update possible in 11m 34s

How does lovepotion play?

Rating 1.08 (from 151 matches) K/R 0.76 ADR 83.4 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 151 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 3.3
Knife kills 1 in 199 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 54%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 22x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, ADR +4.6, Win rate +4 pp, ELO +156
= Stayed the same
Headshots at 50%
▼ Got worse
Rating −0.37

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: July 2026 with 1.00. Last 3 months: 0.77 (at the start 0.73). Just above the average (0.75).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −113 ELO
37 matches · 51% win rate
On Anubis −60 ELO
30 matches · 43% win rate
On Wednesdays −59 ELO, win rate 48%

lovepotion loses the most ELO on Ancient: −113 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.25 · Dust 2

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
57% better than 60%
0.81 better than 72%
88.3 better than 78%
1.14 better than 73%
56% of 248 duels better than 70%
33% of 27 situations better than 32%
Dust 242
62% better than 75%
0.73 better than 36%
81.6 better than 47%
1.08 right on the average
57% of 200 duels better than 74%
48% of 21 situations better than 73%
Ancient37
51% better than 34%
0.73 better than 35%
78.3 better than 29%
1.00 better than 28%
50% of 123 duels better than 35%
50% of 12 situations better than 79%
Anubis30
43% better than 14%
0.76 better than 53%
81.6 right on the average
1.10 better than 62%
54% of 121 duels better than 59%
40% of 10 situations better than 53%
Inferno16
38% better than 2%
0.72 better than 25%
84.7 better than 50%
0.99-
53% of 43 duels better than 33%
50% of 4 situations better than 76%
Cache5
40% -
0.76 -
84.0 -
1.01-
52% of 23 duels -
0% of 2 situations -
Nuke4
50% -
0.65 -
76.4 -
0.84-
40% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lovepotion plays

Across 199 matches lovepotion averages K/R 0.76 and ADR 83.4; the rating across the 151 rated matches is 1.08. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 62% win rate in 42 matches. In 68 of 151 matches the rating was 1.10 or higher (45%), in 56 it was below 0.90. In 144 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 1.43. lovepotion loses the most ELO on Ancient (−113 ELO, win rate 51%). Things go best from match 5 of the day (+75 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +75 ELO. Improved over the last three months: K/R +0.04, ADR +4.6, Win rate +4 pp, ELO +156. Got weaker: Rating −0.37. Unchanged in recent months: Headshots at 50%. Last 30 days: 129 matches, win rate 54%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.