loveGrandma

South Korea
On FACEIT since 2015 132 matches tracked
ELO
2,575
Peak across recorded matches: 2,719
Rank SEA ▲ 1,007 places
#808
South Korea #35 in South Korea
30 days · prev. #1,815 · best #795
Last updated:

How does loveGrandma play?

Rating 0.98 (from 82 matches) K/R 0.64 ADR 71.7 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 82 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 38%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.91−0.13 · Ø 1.04 better than 6%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.5%).

2K rounds 11.1%−2.4 pp · Ø 13.5% better than 4%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 49%
MVPs per match 2.0−0.3 · Ø 2.3 better than 11%
4Ks and aces 14x 4K, 0 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 46%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 70%−1 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.13, ADR +11.0
= Stayed the same
Headshots at 48%, Win rate at 51%, ELO at 2,575
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

1.14
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 1.14. Last 3 months: 0.70 (at the start 0.57). Slightly below the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
26 matches · 46% win rate
From match 5 of the day +46 ELO
21 matches · 43% win rate
Between 12:00 and 18:00 +53 ELO, win rate 46%
On Fridays +16 ELO, win rate 47%

loveGrandma loses the most ELO on Ancient: −25 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Mirage
  2. Highest rating in a match: 2.36 · Ancient
  3. Most kills in a match: 45 · Nuke
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
62% better than 83%
0.61 better than 3%
70.1 better than 5%
0.88 better than 5%
43% of 91 duels better than 10%
33% of 24 situations better than 35%
Ancient26
46% better than 25%
0.69 better than 21%
76.2 better than 20%
1.11 better than 70%
58% of 72 duels better than 83%
45% of 11 situations better than 69%
Mirage25
52% right on the average
0.65 better than 10%
72.3 better than 10%
1.17-
64% of 42 duels better than 97%
80% of 5 situations better than 99%
Anubis14
29% -
0.60 -
68.3 -
0.85-
38% of 16 duels -
50% of 8 situations -
Inferno11
55% -
0.59 -
67.0 -
0.85-
36% of 25 duels -
0% of 4 situations -
Nuke5
40% -
0.77 -
80.1 -
1.20-
71% of 17 duels -
0% of 2 situations -
Cache3
100% -
0.76 -
84.3 -
1.07-
59% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How loveGrandma plays

Across 132 matches loveGrandma averages K/R 0.64 and ADR 71.7; the rating across the 82 rated matches is 0.98. Most room to improve: Damage per round (ADR) at 71.7, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 14.2 kills per match with 48% headshots. The strongest map is Dust 2 with a 62% win rate in 47 matches. In 26 of 82 matches the rating was 1.10 or higher (32%), in 41 it was below 0.90. In 71 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 1.60. loveGrandma loses the most ELO on Ancient (−25 ELO, win rate 46%). Things go best on Dust 2 (+205 ELO, win rate 62%). Match no. 2 of the day goes best: 64% win rate, +65 ELO. Improved over the last three months: K/R +0.13, ADR +11.0. Unchanged in recent months: Headshots at 48%, Win rate at 51%, ELO at 2,575. Last 30 days: 3 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.