lostz

Argentina
On FACEIT since 2019 161 matches tracked 22 matches in 30 days
ELO ▲ 21
2,651
30-day peak: 2,690
Rank SA ▼ 111 places
#640
Argentina #118 in Argentina
30 days · prev. #529 · best #529
Last updated:

How does lostz play?

Rating 1.17 (from 139 matches) K/R 0.83 ADR 90.3 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 140 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 53%+2 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 68%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.18+0.14 · Ø 1.04 better than 84%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.0%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 74%
3K rounds 5.4%+1.4 pp · Ø 4.0% better than 87%
MVPs per match 2.8+0.5 · Ø 2.3 better than 85%
4Ks and aces 22x 4K, 3 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 45%
Deaths per round 70%−1 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 88.7, ELO at 2,651
▼ Got worse
K/R −0.04, Rating −0.05, Headshots −4 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: October 2026 with 0.95. Last 3 months: 0.82 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays −5 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 10 wins in a row · Anubis
  4. Most kills in a match: 44 · Anubis

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
48% better than 33%
0.80 better than 71%
87.5 better than 76%
1.14 better than 78%
51% of 179 duels better than 46%
39% of 23 situations better than 53%
Dust 245
53% better than 55%
0.90 better than 95%
94.9 better than 94%
1.26 better than 93%
58% of 139 duels better than 82%
33% of 18 situations better than 35%
Anubis19
68% better than 91%
0.81 better than 76%
89.7 better than 85%
1.15 better than 80%
53% of 66 duels better than 53%
38% of 8 situations better than 47%
Inferno18
61% better than 76%
0.85 better than 75%
87.7 better than 62%
1.14-
54% of 56 duels right on the average
17% of 6 situations better than 8%
Ancient12
25% -
0.83 -
89.5 -
1.12-
47% of 30 duels -
13% of 8 situations -
Nuke8
50% -
0.82 -
91.9 -
1.15-
67% of 21 duels -
20% of 5 situations -
Cache5
60% -
0.78 -
88.2 -
1.09-
46% of 13 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lostz plays

Across 161 matches lostz averages K/R 0.83 and ADR 90.3; the rating across the 139 rated matches is 1.17. Biggest strength: Damage per round (ADR) at 90.3, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 54% headshots. The strongest map is Anubis with a 68% win rate in 19 matches. In 69 of 140 matches the rating was 1.10 or higher (49%), in 40 it was below 0.90. In 90 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: October 2026 at 1.39. Things go best on Mirage (+105 ELO, win rate 48%). From match no. 5 of the day on, things go best: 76% win rate, +64 ELO. Got weaker: K/R −0.04, Rating −0.05, Headshots −4 pp, Win rate −7 pp. Unchanged in recent months: ADR at 88.7, ELO at 2,651. Last 30 days: 22 matches, win rate 55%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.