lostrushiiii

France
On FACEIT since 2016 218 matches tracked 120 matches in 30 days
ELO ▲ 59
2,840
30-day peak: 2,898
Rank OCE ▲ 89 places
#83
France #314 in France
30 days · prev. #172 · best #82
Last updated:

How does lostrushiiii play?

Rating 1.14 (from 207 matches) K/R 0.83 ADR 88.8 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 207 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
ClutcherEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 61%+9 pp · Ø 52% better than 96%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 94%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 3.1
Knife kills 3 in 218 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 77%
3K rounds 4.9%+0.6 pp · Ø 4.3% better than 74%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 26x 4K, 1 ace in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 46%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 36%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, Win rate +8 pp
= Stayed the same
K/R at 0.83, Rating at 1.13
▼ Got worse
ADR −5.4, ELO −217

Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: May 2026 with 0.88. Last 3 months: 0.83 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −116 ELO
75 matches · 48% win rate
On Anubis −83 ELO
24 matches · 33% win rate
Between 18:00 and 24:00 −54 ELO, win rate 43%
On Thursdays −71 ELO, win rate 42%

lostrushiiii loses the most ELO on Mirage: −116 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
48% better than 28%
0.83 better than 81%
89.4 better than 83%
1.12 better than 70%
61% of 370 duels better than 91%
42% of 45 situations better than 60%
Dust 246
46% better than 24%
0.84 better than 85%
89.8 better than 84%
1.17 better than 81%
58% of 186 duels better than 80%
42% of 31 situations better than 60%
Ancient39
56% better than 58%
0.87 better than 91%
93.3 better than 91%
1.22 better than 91%
54% of 181 duels better than 61%
57% of 21 situations better than 90%
Anubis24
33% better than 4%
0.81 better than 77%
87.0 better than 76%
1.08 better than 59%
55% of 108 duels better than 66%
50% of 8 situations better than 77%
Cache17
53% better than 37%
0.79 better than 53%
81.5 better than 37%
1.03 better than 28%
63% of 75 duels better than 87%
64% of 14 situations better than 93%
Inferno8
63% -
0.80 -
83.5 -
1.08-
48% of 23 duels -
22% of 9 situations -
Nuke8
50% -
0.81 -
81.9 -
1.18-
47% of 34 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lostrushiiii plays

Across 218 matches lostrushiiii averages K/R 0.83 and ADR 88.8; the rating across the 207 rated matches is 1.14. Biggest strength: Opening duels won at 61%, better than 96% of level 10 · 2,750-2,999 ELO players. Averages 18.6 kills per match with 52% headshots. The strongest map is Ancient with a 56% win rate in 39 matches. In 112 of 207 matches the rating was 1.10 or higher (54%), in 46 it was below 0.90. In 120 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: July 2026 at 1.19. lostrushiiii loses the most ELO on Mirage (−116 ELO, win rate 48%). Things go best on Dust 2 (+21 ELO, win rate 46%). Match no. 1 of the day goes best: 58% win rate, −32 ELO. Improved over the last three months: Headshots +3 pp, Win rate +8 pp. Got weaker: ADR −5.4, ELO −217. Unchanged in recent months: K/R at 0.83, Rating at 1.13. Last 30 days: 120 matches, win rate 52%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.